| d10 |
Hallucinogenic Effects |
| 1 |
The character drops to the floor, flailing and screaming as they try to claw off imaginary insects devouring their skin and flesh. The character becomes paralyzed. |
| 2 |
The character believes their hands are beginning to strip off the bone into bloody lumps. The character drops everything they are carrying and spends the duration staring at their hands and screaming. The character becomes paralyzed. |
| 3 |
The character sees gruesome creatures bursting through the mist and begins to attack. The character must roll each turn attacking or randomly casting damaging spells at anyone caught within their line of sight. Each round, choose a new target at random, rolling a d4 for: - an enemy
- an ally
- a random piece of terrain
- wildly into the air
|
| 4 |
The character believes that it is time to go to sleep and will promptly do so. The character becomes Unconscious. |
| 5 |
The character believes that they are stuck in a strange thick, liquid like substance. The charater can't use reactions, their speed is halved and can't make more than one attack on their turn. In addition, they can use either an action or a bonus action on their turn, but not both. |
| 6 |
The character is overcome with paranoia, believing even their own companions are out to get them. On their turn, they must move to a position of cover - getting out of line of sight from any other characters, trying to remain hidden from others. |
| 7 |
The character believes wholeheartedly that they are inhaling toxic gas and collapses to the floor as if dead. The character falls prone and is paralyzed. |
| 8 |
The character fills with a burning desire for violence and attacks the closest opponent. The character must make a melee weapon attack or cast a random damaging spell (using the same spell on subsequent turns) as their full action once per turn until the effect ends. Otherwise, they strike at the opponent, with damage counting as an unarmed strike. |
| 9 |
The character believes they have shrunk to half their normal size. Everything else is big and frightening now. The character becomes frightened until the effect ends, with all other characters deemed as frightening. |
| 10 |
The character desperately tries to remove a massive creature they think is slowly winding its way up their leg. The character can attack their leg with: - any melee weapon they are holding
- a random damaging spell on their leg
- claw at their leg, with damage counting as an unarmed strike
|
| 11 |
The character is sent into a state of euphoria. The character takes no action or bonus action and uses all of their movement to move in a random direction. |
| 12 |
The character will believe that they are another character or creature entirely (usually a humanoid or creature that the character has seen recently). They will swap out their skills and proficiencies for the other entity but will not gain any of the entity's abilities. |
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