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Corn King

by hughpierre

Summary

Beloved for his wisdom and bountiful harvests, king Tzenteul claimed communion with the ancient gods, whispering to the unseen in the vast cornfields at dawn.   As seasons passed, the soil grew strange - too rich, too eager. Stalks grew tall as trees, and the corn itself began to twitch when no wind blew. He sought a final miracle to end hunger forever. Since the eclipse of a red moon, a figure woven of husks and shadow was found wading through the earth. The harvest that first year was unnaturally plentiful.   Since then; his wife, Queen Malcahetl, had waited at the temple doors with tears in her eyes and warriors at her back urging her into becoming the first white corn queen.

Historical Basis

Tzenteul

The story of Tzenteul is a well known tale in Soonous that explains the matriarchal nature of the Corn Court amidst a sea of patriarchal societies.   Cintēteo's faithful view Tzenteul as a guardian deity who protects Mais from intruders while granting free passage to them.

Spread

Warning

An alternative interpretation is that the tale explains how corn smut maps its way through the human blood vessels to cleanse it, much like how Tzenteul's vines move through the soil.

Variations & Mutation

Maize Demon

For outsiders - especially invaders - the corn king is a malevolent entity living in the corn rows.   Returning soldiers report eery feelings, distant moaning and disappeared comrades. Superstitious telling attribute these phenomenon to the corn demon rather than the more logical explanation of partisans that the generals proposed.

Cultural Reception

Corn Queen

The possibly frictional King Tzenteul is popularly viewed as the cultural counterpart to the corn queen. All queens are - in a way - married to him. And by this esoteric union, their culture and traditions are shielded to last forever.

In Art

Courtiers model their iconography of the corn king as an appendage to an even greater entity. From the king, vines trail off up to 100ft and connect with every single servant in a web of awareness throughout the rows.
These vines have AC 12 and 10hp and grants 5hp at the start of their turn if they have at least 1 hp.

Related Ethnicities
Related Locations
Related Organizations
STRDEXCONINTWISCHA
18 (+4)16 (+3)22 (+6)25 (+7)25 (+7)28 (+9)
Armour Class: 20
HP: 462 ( 44d8+264 )
Speed: 120ft
Saving Throws: DEX +10, CON +13, WIS +14
Proficiency Bonus: +
Skills: Magic +14, Deception +16, Insight +14, Perception +14, Persuasion +16
Abilities:
  • Advantage on saving throws against magical effects
  • At initiative count 20, all targets within the rows must succeed on a DC 17 INT saving throw or suffer disadvantage on WIS checks and saving throws for 1 minute
  • Targets within 120ft must succeed on a DC 20 CHA saving throw or become frightened for 1 minute. Targets can repeat the saving throw at the end of each of their turn and will become immune for 24 hours on a success.
  • Targets within 20ft and in the Rows must succeed on a DC 18 STR saving throw or be restrained. Further on a fail, targets must also succeed a DC 20 CHA saving throw or become confused for 1 minute. If they fail by 5 or more, they are also stunned until the end of their next turn.
  • Targets who completed a long rest within 60ft must succeed on DC 16 WIS save or suffer one level of exhaustion and vulnerability to mental attacks for 24 hours.
  • Recharge 5-6 . One target chosen within a 120ft must make a DC 18 WIS saving throw or be stunned for 1 minute. On 3 such fails, they become permanently insane.
  • Automatically succeeds INT, WIS and CHA saving throws
  • Stalk Vine: Targets within 60ft must make a DC 27 DEX saving throw or take 4d8 bludgeoning damage, become restrained and pulled up to 30ft towards the corn king.
  • Ignores difficult terrain and can take the dash and disengage action as a bonus action
  • If the corn king takes 25 damage or less from a single instance of damage, it takes no damage.

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