Galla/Shindig Sidequest
Introduction
The Gala and Shindig are 2 Events that the Fool's Gambit Party have been invited to, both are on the same day at the same time.
Progression
Progression has 3 stages that must be done. These are to be done on Days 2, 3 & 4.
The Reward for successful completion is the "Head of A Hungering Golem".
Both quests have approval points. The more approval points gathered, the better the reward for the quest.
Gala
Tailoring Outfits.
Adress for the Knott's Prefered Tailor is "Gem & Eye Tailors" at 15 & 1/2 Blossom Way. It's Twin Owners are Dixie and Dextra. Dixie is Flirtatious, Friendly & High Energy, She doesn't get a lot of work done. Dextra is Stern, Work Focused & Quiet, She gets most of the work done.
Dextra continuously tells Dixie off for Flirting with Jacobi and Ruby. Also for Groping Jacobi several times & Pinching Ruby.
Jacobi has to be directed towards the Steel Stitches Section for suits that will fits his wide frame. He is asked by Dixie to flex whilest in a suit and has to roll a DC of 18 or higher. Failure shreds the suit.
Elys gets directed towards black dresses with veils by the pair. A history check makes her think they're berevement dresses for widows.
The Party makes Introductions with a Man who turns out to be The Lord Mayor, Edward Baron. He's here to peruse a new suit for The Steyer's Gala, "Afterall, a Man is as much his Appearance as he is Himself". Marshall has a brief conversation where it becomes known that the 2 know each other. Shortly after their chat, the Mayor is Whisked away by his Tiefling Assistant, Hannah.
Ettiquitte Class
The Party Visits a Mr. Monro at The Attic Parlor, in Wayestone District (in reality it's just outside on the border between Wayestone and Anklegator Park).
Marshall refrains from Attending, citing that he's plenty educated and will simply refrain from attending but to give Mr. Monro, "My Regards and My Scorn".
Mr. Monro is a Kindly Elder Patches Man, whom when lecturing, tumbles between a Mad Prophet and a Train Engine on The Drums.
The Following must be taught to the Party:
A Young Gentleman must be declared by someone who has already been declared.
Ladies Curtsy's first, followed by the gentleman raising his hatwear swiftly, bowing an appropriate degree based on the Lady's Ranking and then return thier Headwear with speed. The degree to which the hat is removed signifies the familiarity with lady.
"Tipping" is reserved for close acquaintances. Partial removal for those of the same Ranking. Full removal for those of a higher ranking. The Lady is not expected to removed her hat when bowing.
A Lady should not to someone she knows only by sight, even if she has witnessed their acquaintance with her company of friends.
A Lady should not Bow to Gentleman if he is in accompanyment of another Lady or Gentleman to whom she is unacquainted.
Gentlemen do not removed thier Hats when greeting one another meerly they will nod stiffly, within 1 and 1 quarter inch of movement. Unless a great difference of Age or Ranking is clear. If the pair meet and one happens to be with a Lady or Ladies, he is to do much the same, save he must raise his hat and stare forward not at the Ladies present.
Ladies, as a rule, should be hesitant to Curtsy to another. One can only Curtsy when they are certain that the other party remembers them from a previous meeting. It is considered awfully slighting to not return a Curtsy.
There is the friendly bow, the distant bow, the ceremonious bow, the deferential bow, the familiar bow, the reluctant bow, and so on, according to the feelings that actuate individuals in their intimacy with each other.
Take care of Wax, it's drops will leave an impression upon your formal wear that shall Forever and a Day.
In most Galas there will be a total of 6 to 7 Rooms. Two cloak-rooms, Tea and Refreshment room(s) sometimes seperate, a drawing-room for the Reception, Ball-room and a Card and Supper room.
ASK IF ANY MEMBERS OF THE PARTY CAN DANCE. THOSE THAT SAY NO ARE TOLD NOT TO.
As they arrive they will be ushered into The Cloak Room where a Maid will tend to any disorder caused by the Ride there. Thier Outwear will be taken and Numbered for return upon exodus. They will then be ushered into The Tea Room. They will partake in some of the items before emerging into the Drawing Room to be announced by The Man of The House.
It is considered poor form for a Lady to fail to claim her Dance Partner when thier time comes. A Gentleman should Not Dance with the Same Partner so many times as to attact observation or Remark. After a Dance, The Lady is to ask if her Partner requires any refreshment, if he says so, then she is to escort him to the Refreshement Room and Aid in His Selection. Generally, The Last Lady who Dances with a Gentleman shall take him to Supper.
When Exodus has been agreed upon, one is to visit their Host and Bid Farewell but, to depart quietly so as not to interupt The Party.
When Seated at her table, A Lady must remove her Gloves at Once and A Gentleman must do the same with his Hat.
DO NOT USE THE TABLE CLOTH TO WIPE YOUR HANDS OR YOUR MOUTH. Please, unfold a Napkin and place it upon your lap.
You are not to eat off you knife. Ever.
Never eat terrible fast or with the mouth overly full.
Never make noise with the mouth or throat; also avoid sneezing or coughing. It is better to arise quietly from the table if you have occasion to do either.
Never use your own knife when cutting butter or cheese. Always use a knife assigned to that purpose.
Never wipe your fingers on the table cloth, nor clean them in your mouth. Use the napkin to clean them, and any food on your whiskers.
Never tip back in your chair nor lounge upon the table; neither assume any position that is awkward or ill-bred.
Dinner will be served at a decieded upon time to individual tables. At each Table there shall be a menu (most likely with your names upon it) dictating the Items for each Course and the selections avalible for certain courses, you will be asked your preference as you sit. There will be 8 Courses at a Steyr Gala. You will be served in this Order: Wines & Beverages, Soups (with 3 choices), Sweet Breads & Mushrooms with Artichoke Or Spinach Pastries, A Roast or Joint with a Roasted Vegetable (2 Choices), A Chilled Bastion Bourbon Brandy or A Chilled Mausoleum (A Dreadrum Cocktail), Roasted or Fried Game with a small salad (3 Choices), A Heavy Pudding or Creamed Sweet (4 Choices), A Frozen or Chilled Sweet (3 Choices) with Fresh Fruit and Bon Bons, before lasty a final serving of Coffee and Various Liquiors.
A Lady shall not pour her own wine, it shall be poured for her by a servant or nearby gentleman.
Soups are eaten with a soup spoon. One spoons away from themselves and never ever slurps. All made dishes are eaten with a fork only. Poultry, game, etc are eaten with a knife and fork, as was asparagus and salads. In eating game or poultry, the bone of either wing or leg is not touched with the fingers. Jellies, blancmanges, ice puddings, and practically any substantial sweet, is eaten with a fork.
Cheese is eaten daintily, with small morsels placed with the knife on small morsels of bread, and the two conveyed to the mouth with the thumb and finger. When eating grapes, cherries, or other pitted fruits, they are brought to the mouth, whereupon the pits and skins are spit discreetly into the hand to be placed on the side of the plate. Dessert will be served with Sticky Wine or Mulled Wine.
Ten minutes or so after the dessert has been given to the last table, the Hostess shall give a signal for the Ladies to leave the dining room by bowing to the Lady of the highest rank present. The Gentlemen rise when the Ladies do, and the Women quit the dining room with the Hostess following last. The Gentlemen are left to be guided by the Host in an activity of His choosing (typically Cards, Sword Fighting, War Games or Quick Draws) with their port and claret, whilst the Ladies retire to the drawing room for coffee or choc and more. After the Ladies are done with their innitial coffee or choc, a servant takes a sole serving of coffee to the Gentlemen for them fight over, and after a few more rounds of wine, cigarettes & cigars, they joined the with Ladies to finish off the Evening.
Offering for the Steyrs
Shindig
Booze Run
Booze can be aquired in either Market. The Shindig will enjoy any liquor aquired but will be wowed by more expensive items. Cheap stuff is 2 Nuts and a Button for a Keg. Expensive stuff is A Shirk and a Nut for a bottle. A Bottle is 750ml. A Keg is 5 Litres. At least 15 Litres of Booze is needed.
Cheap Stuff:
Whale Ale (Ale): Bottle = 3 Bits & 6 Threads / Keg = 1 Button
Made from Whale Lard, tastes fishy. Some folk use the stuff to perform tricks, mimicking a Dragons flaming breath.
Guts Wrecker's Brew (Watery Beer): Bottle = 1 Bit & 10 Threads / Keg = 6 Bits
Known for the massive belches it produces.
Saltpeter Brew (Grog): Bottle = 1 Bit & 3 Threads / Keg = 7 Bits & 2 Threads
Should be a very low price due to recalls and public loss of faith in this liquor. "A foul looking black liquid that tastes like you licked the inside of a powder bullet.
Lunkhead Liquor (Cheap Whiskey): Bottle = 2 Buttons and 7 Threads / Keg = 1 Nut, 1 Button and 3 Bits
Tastes like a Bison Boar's Breath. The stuff is about as tough as one too. I used to challenge new members of my squad to drink a bottle of the stuff and walk 10 paces, if they could do it, they were declared "tough shit" and we wouldn't fuck with 'em for a little while.
Goblin Rum (Rum): Bottle = 1 Button & 7 Bits / Keg = 2 Nuts, 2 Bits & 5 Threads
It's a strange and chaotic liqour that swirls like a typhoon in Majula. I hear that it's a beloved drink of the underground types.
LeechAid (Floater Mead): Bottle = 2 Buttons & 7 Threads / Keg = 1 Shirk & 3 Bits
LeechAid was the prefered beverage of most of the men in the Corps when I was there. 9 Men could share a single bottle and be out cold by the time the bottle was empty.
Squirt Cider (Cider): Bottle = 2 Buttons & 2 Bits / Keg = 1 Shirk & 1 Bit
They say that this stuff keeps you hearty. Buncha malarky.
Expensive Stuff:
Bastion Bourbon Brandy (Brandy): Bottle = 2 Nuts & 4 Buttons / Keg = 3 Shirks & 1 Nut
Smooth like Butter; Bastion Bourbon Brandy is Wholstad's homegrown drink of choice.
Old Empire Brandy (High Elf Brandy): Bottle = 1 Shirk & 3 Buttons / Keg = 5 Shirks, 2 Nuts, 1 Button & 1 Thread.
Heavy and Sweet, but with a Bitter aftertaste that encourages you to drink more to be rid of it. Highborn folk tend to like the stuff. I can't stand it.
Hearty Punch (Heavy Beer): Bottle = 1 Shirk, 2 Buttons, 3 Bits & 1 Thread. / Keg = 5 Shirks, 2 Nuts, 4 Bits & 5 Threads
Forge and Dock workers say this stuff makes you tougher and stronger. They conduct a little ritual at the end of each year where they put money together to buy a keg of this stuff and share it between them. Apparently it ensures good luck and health for next year.
Silkwine (Fine Wine): Bottle = 2 Shirks, A Button & A Bit / Keg = 9 Shirks, 2 Nuts, 2 Buttons, 1 Bit & 12 Threads
Made from Arakoth Silk, no-one really knows quite how this stuff is made. Arakoth Merchants sell this pale, white and stringy liquid in hollow gourds, stopped with a wooden cork.
Dreadrum (Spiced Rum): Bottle = 3 Shirks / Keg = 12 Shirks
Undertakers invented the stuff from brewing a fungi that would grow on the sides of tombstones. If you ate the stuff raw, it gave you such a terrible dread it made some men faint. Luckily the liquor don't do that.
Grudge Fuelled Scotch (Scotch): Bottle = 3 Shirks, 2 Nuts & 1 Button / Keg = 15 Shirks, 2 Nuts, 7 Bits & 7 Threads
Dwarves make it. Obviously. Specifically there are 3 Families that make it. The Trebons, Conseiurge's & The Noddiks. Each of them supposedly has a Lye-berry full of Grudge Books. At some point the books started leaking this, orange substance? Being Dwarves one of the Families tried to make Scotch with the Stuff. Both of the other Families then stole the recepe. Problem is, none of them know for sure who invented the recipe and Each has equal claim, So now they all hate each other as 3 houses, all alike in dignity.
Stabsinthe (Abcinth): Bottle = 5 Shirks / Keg = 1 Pendulum & 2 Threads.
Stabsinthe is like drinking a Wet Cactus, it's strangely pleasant. Just don't go spitting up Nails everywhere.
The Party mistakenly bumps into a finely a dressed Man who recognises Marshall. He turns out to be The Lord Mayor, Edward Baron. He's here to purchase a few Knick Knacks as a Gift for The Steyer's, "A Man can only show his Worth by Providing, afterall". Marshall has a brief conversation with him. Shortly after their chat, the Mayor is Whisked away by his Tiefling Assistant, Hannah.
Band Hiring
There are 3 Bands that can be found in the Flooded District. At the event, the band chosen will play a few songs.
Bull Shifters- They Play Country & Rock, Want to be paid in Beer & Money, Love Poor folk (because they themselves are poorfolk), Lead (Lou) insists that the Party sits through her rendition of Wonderwall.
Band Members are: Lou (Female Arakoth Singer), Kieth (Male Skeleton Drummer, used to be Human), Ellis (Male Human Guitarist), Dave (Male Steel Stitches Fiddler) and Tina (Female Dragonborn Harmonica & Guitar, encountered briefly in Chapter 2).
Wonderwall Link:
Cost: A Box of Beer, 5 Shirks, A Button & A Bit, and listening to Wonderwall.
Nova Gang- They play Jazz & Swing, Garish but oh so Glam, They Want to drive the crowd WILD, No dancing songs ("are for those who water down Whiskey with Tea").
Band Members are: Kristoph Waits (Male Ork Singer), Harvey (Male Dwarf Elektric Organ), Clair (Female Warforged Double Bass), Lena Waits (Female Ork Saxaphone), Skully (Male Goblin Trombone) and Waltz (Female Leather Stitches Trumpet).
Cost: 7 Shirks, 2 Nuts, A Button & A Bit.
Fat Man Music- Plays Barbershop & Irish Folk & Opera, Not Very Pretty (Offensive Costumes such as an Albino Monkey), Great Music, Very Low Cost (doing it for fun).
Band Members are: Jim (Male Patches Stitches), Joe (Male Steel Stitches), Jamie (Male Leather Stitches), Clark (Male Wrappings Stitches), Jeremy (Male Plate Stitches). They swamp roles constantly.
Cost: 2 Nuts, A Button & A Bit.
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