Forsetti, Truthteller (Fore-set-tea)
God of Darkness and Truth
Mortal form: Celestial male with pale, almost blindingly white skin. glowing white eyes and golden blonde hair. Tall, thin
Dragon form: White Dragon (Shared with Ullr, Winter's Harbinger )
Associated Oracle: King Kallus Aulani, Sixth Oracle of the Dark
Born of Mystra, God of Magic
Loyal to the Creators
Member of the Betrayer Gods as a double agent for the Creators.
Status: Alive
Location: Norður, Creator's Watch
Known worshippers: Vir Wayright
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God Abilities
Shadestep - Level 2
You gain the Way of Shadow Monk's Shadow Step Shadow StepShadow Step (Oracle)
You gain the ability to step from one shadow into another. When you are in dim light or darkness, you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness by expending half of your movement. You then have advantage on the first melee attack you make before the end of the turn.
Piercing the Veil - Level 4
You gain darkvision with a range of 60 feet. At 10th level, this ability allows you to see through any kind of darkness, including the effect of a darkness spell.Smoke Bomb - Level 6
You gain the ability to cast the spell Darkness without expending a spell slot once per long rest. This increases to two times at 12th Level, and three times at 18th Level.Shadebound - Level 8
While an enemy is standing in shadow, you gain advantage on all attack rolls made against them.Void Resistant - Level 10
You become resistant to your damage type. Consult the Oracle Powers and Damage Types table to determine the damage type. At 15th level, you become immune. At 20th level, you absorb your damage type.Wings of Darkness - Level 12
You gain the ability to cast the fly spell without expending a spell slot. For the duration of the spell, you manifest a shadowy aura that makes the light in a 20-foot radius of you one degree darker (bright light become dim, dim light becomes darkness). You may use this ability once per long rest. At 16th Level this increases to two times, and three times at 20th Level.Shadowy Veil - Level 14
While standing in shadow, your AC increases by 2. While standing in magical darkness, this bonus increases to a +4.Cloak of Darkness - Level 16
You gain the ability to conjure a cloak of shadowy armor that grants you an AC bonus equal to your proficiency bonus if you are not wearing armor, as well as advantage on all Stealth checks. This lasts as long as you can concentrate on it, and may be used twice per long rest, which increases to three times at 20th Level.Sentinel Shield - Level 18
You gain one Legendary Resistance to use at will.Active Camouflage - Level 20
As an action, you can cast Greater Invisibility on yourself and up to three additional allies once per long rest without expending a spell slot. Greater InvisibilityGreater Invisibility
4-level Illusion
Casting Time: 1 action
Range/Area: Touch
Components: V, S
Duration: Concentration, up to 1 minute
You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.
Available for: Enchanter, Wizard
Ascension - Voidwalker
The ultimate feature of the Oracle, Godhood. Upon the death or dethroning of Forsetti, Order's Keeper, the Oracle of Shadow ascends, gaining several new abilities:Ascension is the pinnacle of power that an Oracle can attain. By dethroning or killing the God of their chosen Element, the Oracle assumes their place in the pantheon, becoming a God themselves, gaining unimaginable power in the process. An Ascendant Oracle is something to be in awe of, and something to be feared.
Divine Durability
You gain one additional Legendary Resistance.Divine Speed
You gain an additional action per turn.Divine Resistance
You gain advantage on saving throws against all magical effects.Divine Power
You gain additional 8th and 9th level spell slots, or an additional 24 spell points.Divine Providence - Killing Wind
You learn the spell Killing Wind. Killing WindThe Grand Game
Killing Wind
9-level Evocation
Casting Time: 1 action
Range/Area: Self/60ft
Components: VSM
Materials: Divine blood or an Artifact of Vaka
Duration: 1 minute
Attack/Save: CON Save
Damage/Effect: necrotic, acid, poison
You expel a viscious, roiling cloud of dark aether; creating magical darkness in a 60ft radius around you, and causing all creatures within range to make Constitution saving throws. On a failed save, targets take 10d8 necrotic and 10d8 acid damage (or half as much on a success) and are considered poisoned as long as they are engulfed within the burning cloud. For every turn a creature remains in the cloud, they suffer an additional 5d8 poison damage, and gain one level of exhaustion.
Available for: Oracle, Wizard, Druid, Sorcerer
Divine Domain - All-Consuming Darkness
Once per day, invoke the pinnacle of your power as the God of Darkness. By presenting the hand sign and expending one half of your current hit points, you gain the ability to create a 90ft radius sphere of pure darkness that moves with you that only you and any allies you select may see through. While within this area, you and your allies deal an additional 3d8 necrotic or acid damage as the darkness solidifies around your weapons. In addition, your limit of how many Echoes you may summon at one time is doubled.
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