Elf
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.
ANATOMY & MORPHOLOGY
With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginaIly heavier than females. Elves' coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry,Growth Rate & Stages
Elves are considered children until they declare themselves adults, some time after the hundredth birthday, and before this period they are called by child names. On declaring adulthood, an elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf's adult name is a unique creation, though It might reflect the names of respected individuaIs or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version.Basic Information
Biological Traits
ELF TRAITS
Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement. Ability Score Increase. Your dexterity score increases by 2. Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old. Alignment. Elves love freedom, variety, and self expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not. The drow are an exception; their exile io to the Underdark has made them vicious and dangerous. Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Accustomed to twilight forests and the night sky, you have superior vision in dark and dim conditions.You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Keen Senses. You have proficiency in the Perception skill. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep. Trance. Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resling in this way, you gain the same benefit that a human does from 8 hours of sleep. Languages. you can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn Their language so they can add Elvish ballads to their repertoires. Subrace. Ancient divides among the elven people resulted in numerous subraces: high elves, wood elves, sun elves,aquatic elves, dark elves, who are commonly called drow.AVARIEL
The avariel are winged elves. These rare creatures were more common when the worlds of the multiverse were young, but frequent conflicts with dragons much reduced the winged elves’ number. Still, a few colonies persist here and there in the Material Plane and on the Plane of Air.They are considered by most to be myths or legends. Avariel are more delicate than their earth-bound cousins, with hollow bones to aid their flight. They have pale skin, often porcelain white. An Avariel's wings are usually white, very pale blue, black, brown or speckled. Avariel are also known to practice the dyeing of wing tips. Their eyes are slightly larger than normal and range in color from brilliant blues to green or purple. Their hair color normally is a silver-white or black. Avariel are said to have the most beautiful voices of all the Elves, and their songs are greatly sought after by bards of other races. Ability Score Increase. Your Charisma score increases by 1. Flight. You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor. Languages. You can speak, read, and write Auran.HIGH ELF
As a high elf, you have a keen mind and a mastery of at least the basics of magic. In Urth there are two kinds of high elves. One type is haughty and reclusive, believing themselves to be superior to non elves and even other elves. The other type are more common and more friendly, and often encountered among humans and other races. Ability Score Increase. Your intelligence score increases by 1. Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow. Cantrip. You know one Cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. Extra Language. You can speak, read, and write one extra language of your choice.SEA ELVES
The sea elves fell in love with the wild beauty of the ocean in the earliest days of the universe. While other elves traversed the mountains or forests. The sea elves navigated the deepest currents and explored the waters across a hundred years. Today, they form small, hidden communities in the ocean shallows and the hidden coves and islands almost inaccessible to the other races. Ability Score Increase. Your Constitution score increases by 1. Sea Elf Weapon Training. You have proficiency with the spear, trident, light crossbow, and net. Child of the Sea. You have a swimming speed of 30 feet, and you can breathe air and water. Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with Small or smaller beasts that have an inborn swimming speed. Languages. You can speak, read, and write Aquan.WILD ELVES
A race of barbaric elves, even more reserved then their wood elf cousins. Wild elves live in savage tribes in desolate regions. Most wild elves are very non-trusting of other races, and view other elves as having lost their primal elven nature. Wild elves do not distrust arcane magic like their wood elf cousins, and often become sorcerers. Ability Score Increase. Your Charisma and Wisdom score increases by 1. Wild Elf Magic. You know one cantrip from the Wizard spell list. Charisma is your spellcasting ability for it. Fleet of Foot. Base speed becomes 35 feet. Wild Elf Weapon Training. You have proficiency with the spear, scimitar, shortbow and longbow.WOOD ELF
As a wood elf, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests. Wood elves' skin tends to be copperish in hue, sometimes with traces of green. Their hair lends toward browns and blacks, but it is occasionally blond or copper-colored. Their eyes are green, brown, or hazel. Ability Score Increase. Your Wisdom score increases by 1. Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow. Fleet of Foot. Your base walking speed increases to 35 feet. Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.Remove these ads. Join the Worldbuilders Guild
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