Rime Blood

That very cold that has warped Kur to what it is has found its way inside your veins. From a Young age you discovered, within yourself, a certain affinity to ice. With time you learn to create and shape ice to a deadly point. You will become as elusive and deadly as the piercing cold of Kur. What will you do with such power? Will people greet you with a childlike wonder or the bitterness of a farmer?    

Rime Magic

1st-level Rime Blood feature

Rime Craft

1st-level Rime Blood feature Starting at 1st level, you can use a bonus action on your turn to create a blade out of liquid. This blade can be a dagger or a shortsword. Charisma is the stat you use for attacks made with the created weapons. A shortsword uses 1 waterskin worth of liquid to create and a dagger takes half as much. The damage type of the weapon depends on the liquid used to create it.

Biting Cold

1st-level Rime Blood feature If you use your action to cast a spell or take the attack action then you can use your bonus action to make one attack with a melee weapon that has the light property.  

Extra Attack

6th-level Rime Blood feature You can attack twice, instead of once, whenever you take the Attack action on your turn.  

Cold Front

6th-level Rime Blood feature You have learnt to use ice to soften incoming blows. You can use an reaction to spend 1 sorcery point and create a temporary shield of ice to reduce incoming damage by 1d12.  

Dancing Snow

14th-level Rime Blood feature You can use an action to start dancing like the snow in the wind. You can be in this state up to a minute or until you fall unconscious. In this state you can use a bonus action to teleport up to 30 feet to an unoccupied space that you can see leaving behind a small pile of snow. You regain the use of this feature after completing a long rest.  

Freezing Point

18th-level Rime Blood feature You can use an action to make a melee spell attack. On a hit the target takes 6d8 + 30 cold damage and is paralyzed until the start of your next turn. Creatures that have no moisture in their bodies are immune to this feature. You regain the use of this feature after completing a short or long rest.