Far beneath the Everwood's roots hides a cave more bizarre than many others. A strange kingdom of fungus and mold. A place filled with red caps and long forgotten buried gold. An empire of eternal decay brimming with life. Yet there are creatures that call it home. They live with the mushrooms and the mushrooms live with them. You would be hard pressed to find a place that has better harmony. Truly a phenomena only understood by experience. The folk that live in that place have earned themselves the loving name of fungal kind. This is partly due to fungi and mold that lives on their bodies.
Friend of shrooms
You are immune to disease. When ever you use any number of hit dice to heal you can roll an additional 1d6 and add it to the amount healed. You are also able to use the infestation cantrip at will. Constitution is your casting ability for it.
Hated by flame
You are vulnerable to fire damage. This vulnerability dominates over any other kind of resistance. When you recieve any fire damage the "Friend of shrooms" feature becomes inactive until you use and action to turn it on again. While the other feature is inactive so is this one, meaning that any resistance to fire damage that you may have starts to work.