Artenum Hunter

Artenum was once a green and peaceful part of the woods like all the others. There were birds singing in the tree tops and animals wandering how ever they pleased. But at one point something happened. It took place under the crimson moon and lasted for days. No one really knows what took place on those couple of fateful days. But everyone knows what came of the place afterwards. Every plant in that place has worn red and pink ever since. Now there are no singing birds, no animals just wandering around, there is only silence. If the Everwoods are known as the eternal battleground then Artenum is on a whole new level. It is now called by some as the bloody palace.
 

Predatorial determination

You have advantage on checks made to track wounded prey.  

Tracking arrow

You can choose to enhance your next arrow or bolt with a blood based curse. When that arrow hits it deals an extra 1d6 necrotic damage and makes the target leave a bloody trail for an hour. This effect ends early if the target receives magical healing. You can use this feature again after completing a short or long rest.