Making Animal Campaign Characters
Make your character equivalent to the average party level or the equivalent there of. You can use level adjustment abilities if your race or class has them as an option.
Rolling your stat line or ability scores (Str, Dex, Con, Int, Wis, Cha): Roll 4d6 and drop the lowest die to get the stat score. You choose where each score is assigned. Then add the modifiers together. If your character has a 0 or negative stat modifier, you may choose to reroll the entire stat line. You can also use the standard array or the point buy system if you prefer to do so instead of rolling.
There are new rules introduced in Ultra Modern 5. Some we will use and some we will not.
We will be using Ladders. Every character needs to choose a Ladder.
Any class and archetype in the Ultra Modern 5 book is available as an option. You can use any class with its archetypes from any DnD 5e source book.
As far as race goes, you need to be something that's part human, part animal. In Ultra Modern 5 the available races would be Altered, Animyst or Splice. DnD races are an option if they fit the criteria. If you're not sure about the race, just ask. But keep in mind that the idea is that your characters are humans that have been genetically modified.
Tech Level (TL) 2. You cannot purchase anything over TL2 as it does not exist in this world setting. All characters, whether a DnD class or a Ultra Modern 5 class, will purchase their equipment from the Ultra Modern 5 book. If you are choosing to play an Ultra Modern 5 class, you will get your equipment based upon what the class dictates. If you are choosing to play a DnD class, you will get: 1 small arm value $300, armor valued $300 and $200 in other gear. DnD class characters will not get the starting equipment indicated in their class since that is based on DnD gear. If your back ground indicates that you get gear, you will get the gear as indicated for both Ultra Modern 5 and DnD backgrounds. 1 gold equals 1 dollar when converting any starting money that your backgrounds grant. Each character is given a company cell phone to use. If you are looking for an item of equipment from the DnD world that is not listed in the Ultra Modern 5 equipment: in general, every day items such as a back pack, cooking utensils, music instruments, etc. would be fine. But keep it to things that modern people are likely to have. Cybernetics are an option. In addition to your starting equipment, your character gets money to spend based on the starting level.
NOTE: the cybernetic “webbed” does not have a price listed in the book. It costs $500.
If your character starts with common as a language, they start with English. All other real world languages are available languages for your character to choose. As characters starting out, you cannot choose non-Earth languages. However, you will get the option to learn DnD languages as we go through the campaign.
Each character will start with one inspiration die and will earn 1 die with each level. Once the die is spent, it is gone forever. This die can be used to replace any d20 roll you make in the game. When you are starting a character above level 1, it is assumed that you have not used any of your inspiration dice and you are granted 1 die per a level when you create your character.
All characters are from Earth and currently living in the United States. Specifically, Seattle Washington. Your character can be born in another part of the world, but they have immigrated here at some point prior to being recruited by Draco Industries.
We are NOT using mecha.
We are NOT using the Ultra Modern 5 magic system. We will use the standard 5th edition magic system.
We are NOT using any Ultramax rules.
The world premise is:
It is the near future, real world. The corporations now control everything. Genetic modification is available to the rich or those who are willing to contract themselves to the corporations. Those that are genetically modified are not well received by the general population. Your characters are newly minted genetically modified humans who now owe everything to the corporation you work for, Draco Industries.
As far as back story goes, keep it mundane. Up until your character has joined Draco Industries, they are not in contact with the Shadow Kind nor are they aware of the Shadow Realm. Thus, their backgrounds will not include any of this kind of material. Also, keep the level of your character in mind and the amount of experience they have earned to get there. Don't write a back story that includes defeating more foes then their current experience pool accounts for.
When building your back story, please use the Ultra Modern 5 Life Path charts. These will be role playing tools, story hooks and some offer advantages to your characters. You are welcome to add DnD Personal Characteristics (traits, ideals, bonds and flaws) as well if you’d like. You can also choose to add an alignment as a role playing tool, but this isn't something that I use as a rule mechanic.

Comments