Carousing
Players can choose to be social with the various people in this location. A player can make a persuasion check using the carousing table to try to establish new contacts.
| Check Total | Result |
|---|---|
| 1-5 | Character has made a hostile contact. |
| 6-10 | Character has made no new contacts. |
| 11-15 | Character has made an allied contact. |
| 16-20 | Character has made two allied contacts. |
| 21+ | Character has made three allied contacts. |

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