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Sanctuary of the first ones

A large circular complex of ten square grand temples, each one dedicated to one of the major primordial gods. The site was abandoned and buried in time till an Expedition set out in 127 Fey. Rediscovering the complex. Though it still lies abandoned,   The circle mosaic has a clock compass sitting in the middle with an hour pointing to each temple. twelve pointing true north. The rest of the circle is split into two swirling tear drops, eleven to four is a silver mosaic while five to ten is a purple night. Stairs curved upto the cliff above from positions three and nine.   Each temple is a domed square shape with four corner towers, with a long central chamber one third the width but the full length ending in a grand statue, with a plaque in front. Half way down a door on each side leads to a pair of semi circular side room. A pair of stairs lead up from next to the statue to an overlooking walkway that connects four corner towers that housed the staff of the temple when they functioned. The interior is decorated with myths and art of the god while the exterior has a large stain glass window above the door and a frieze above the door and two carvings either side of the door.  

12: The Mother, Undarna

The whole temple is made of Marble with gold and diamond decoration. Statues are often painted in bright colours and windows and openings are placed to maximise light.   The exterior reliefs are of Undarna, Basqar, and their daughters Dina and Esther . The frieze a couple of each of the six types of elementals while the stain glass is of her heart shaped diamond pendent on a gold background.   The main chamber of the inside is decorated with scenes of Undarna breathing life into the first beings. The statue at the end stands in a sacred pool with cupped hands outstretched and water overflowing into the pool beneath, though the first to discover the temples swear it was stone then. The dome is golden glass, filling the room with warm light.   The two rooms are shrines to her daughters, the left being Dina with imagery of her teaching agriculture to people behind her statue. The right is of Esther and has the look and feel of a homes hearth.  

1: The wanderer

The main temple is made of basalt, while the decorations are of black marble.   The exterior reliefs depict a hidden plateau in the mountains while the stain glass window depicts the wanderer's black book, walking stick and hour glass. The frieze above the door depict The Wanderer and Garnia traveling to the Nether to retrieve Esthar.   The interior is plain with the dome depicting the night sky. The triple statue show the three forms of the Wanderer, traveller, time keeper, and secret holder. behind the statues depicts the myth of the first soul-sworn pledging to The Wanderer.   The left room is an impossibly big offering room, filled with treasure, scrolls and artifacts. The right is a room with a shrine and comfortable chair, it is filled with hallucinogenic gas that provokes 'visions of the future'.  

2: The Smith, Infern

A red and black stone with decorations made of various metals.   The exterior reliefs depict various tools and equipment while the stain glass window depicts a silver hammer with a glowing head, on a grey background. The frieze above the door depict the story Infern's battle to chain Drak-Garnus and losing his arm.   The interior is decorated with images of crafting while the dome depicts four images of Infern creating Diama's lance. The statue of Infern is of blue sandstone and a platinum left arm. with a metal relief of four hounds behind it.   The left room is a sealed door with heat coming from it while the right is a shrine to his wife Lilphi. the painting is a crafting competition between Infern and Lilphi where he's making Raphiel's sword and she's making Seariphi's diadem.  

4: The Warrior, Raphiel

A red sandstone temple with bronze decoration. The pillars on the inside are made of Granite.   The exterior reliefs depict a shield on the left and crossed swords on the right. The stain glass window depicted a red shield and crossed sword on a black background. The frieze above the door depict the five virtues of a warrior, Courage, Prowess, Discipline, Diligence, Loyalty.   The interior is filled with scenes of battle, with several skeletons scattered across the floor. The statue at the end shows Raphiel holding is shield on the ground Infront of him with his sword behind it. The dome depicts one version of Raphiel attack another with Hynadon while the other defends with Diama.   The left room is a shrine to Diama while the right is a shrine to Hynadon. Both rooms depict the two fighting representing the duel sides of war.  

5: Chaos Incarnate, Typon

A black marble temple with brass decorations.   The exterior reliefs are both masks, one smiling, the other sad. The stain glass window depicts a broken white mask on a red background. The frieze above the door depicts Typon causing decent between Zumil and the Scourge.   The interior is plain polished black marble with a black marble statue with white marble decoration of Typon smiling. The dome depicts scenes of the common man overthrowing oppression.   The left room is a shrine to Shade with optical illusion on the back wall of a sincere and smirking face. The right room is just a shrine with a mirror pointed at the door.  

6: Death

A granite temple with spares green rusted brass decoration.   The exterior of the temple is the only one without relief art work. The stain glass window is of a white book with a black hourglass on it. The Frieze above depict the process of a funeral rite, long forgotten.   The Interior is plain, even the dome is undecorated, with a statue at the end that is different for each person, revealing a female figure in a form that is comforting to the person.   The left room holds a mortuary room for preparing bodies of the dead while the right is a mostly empty room with the names of every living being written on the walls in ancient primordial, in the centre is a small plinth with the number of people who has died inscribed on it.  

7: The Scourge

A temple made from solid Void stone, magic becoming inflamed in it's presence.   In place of the exterior reliefs are void stone mirrors that depict a shadowy, corrupted version of those looking at them. The temple lacks a stain glass window while the frieze shows the original transgression that created each of the Lower rings.   The interior has mural depicting the scourge corrupting The Shadow King. At the end is the damaged statue of the Scourge grasping out towards the door. The dome depicts primordial beings with blue veins acting like beasts. It should be noted anyone who bows in front of the statue turns maddened, possibly infecting those around them and turning on their friends, only Varo seemed capable of bowing and not turning on his allies. The left room holds a statue to The Shadow King upon his throne while the right has statues of each of the current lords of sin.  

8: The Devourer, Zumil

A volcanic stone temple with bronze and blue cobalt decoration.
  The exterior reliefs depict images of Esther made of green marble and Seariphi made of bronze. The stain glass window depicts a blue wildfire while the frieze depicts Zumil and Raphiel battling and imprisoning The Scourge and The Shadow King.   The interior is hotter then the rest of the sanctuary by a large margin, being an almost uncomfortable heat. The walkways that normally lead up to priest quarters are permanently on fire. A large blue cobalt statue of Zumil glares at those walking in. The dome depicts a volcano destroying a city.   The left room houses the Eternal flame, said to be the first fire, it's a large light blue almost white fire that superheats what ever it touches, though seems to respond to it's users intentions and wishes. On each side of the fire is a statue of it's two halves, Zumil on the left and Infern on the right, with a mural of Esther tending to it behind. The right room is a shrine to Seariphi, with art depicting her birth and Esther's death and rebirth.  

10: The Crone, Garnia

Made of a mysterious stone the outside is thin on decoration, the stone itself having patterns move across it similar to the night sky in the shifter wastes. The stain glass window is a diamond, onyx and emerald positioned in a triangle with a ruby, sapphire, amethyst, and geode in a circle around them.   The interior is a large open space with no gravity. 'swimming' being the easiest way to move around without magic. The statue is of Garnia cloaked, holding out one hand with a scroll in the other.   The side rooms have gravity again, the left room is a study room while the right is a restricted library, while several people from the first expedition did go in and try to read the books, all had to be carried back out after passing out with headaches and nosebleeds. An extra sign was added by Professor Montergi, though later visitors claim the sign is in their native language, regardless of what it is.  

11: The Father: Baskar

A marble temple with gold and ivory decoration.   The exterior reliefs depict a crowned sword on one side and crowned scroll on the other. The stain glass window is of a golden scale on white. The Frieze show a trial of Raphiel, though what for isn't clear.   The interior is a large open room with a platform at the end. The statue of Basker seated upon a throne with large golden scales next to him, while the scales seem to be fixed most the time, several visitors have claimed the become useable when needed. The dome depicts Baskar, Undarna, Garnia, The Wanderer, Esther, Shade, and 3 unknown gods standing in judgement.

The left room is a shrine to Basker, the shepherd, god of guidance and shepherd of the people. The right room is a shrine to Basker, the prince, god of nobility and order.
Founding Date
Primordial Era
Type
Temple / Religious complex

Temple plaques

Her water that give life
- Undarna's Shrine
Recorder of the hidden, revealer of the future
- The Wanderer's shrine
Hard Labour is it's own reward
- Infern's temple
What is the weight of your words
- Raphiel's shrine
Come and know you
- Typon's shrine
Let me to guild you on
- Deaths shrine
Come to me and bow low
- The scourge's shrine
Feed me your wraith and i'll devourer your weakness
- Zumil's shrine
embrace your wonder, for I can show you everything
- Garnia's shirne
Justice and truth are their own rewards
- Baskar's shrine  
Restricted for your own safety.
-Professor Montergi
- Note on the string to restricted library in Garnia's temple.

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