Shadow Fox

He walked through the shadows like he was one of them. His eyes glowed like a shadow fox.
  A wispy creature that is fox shaped with a glowing symbol on their forehead. They do not have whites in their eyes. Their eyes are always glowing and they will only go out at night.

Basic Information

Anatomy

They have four legs and a single tail. They also have two glowing eyes and a glowing symbol on their foreheads. The symbol is different from fox to fox. The symbol is a Draconic symbol for shadow and one other element. The glow will take on the color of the second element. If the symbol says "shadowy fire" the glow will be red.

Genetics and Reproduction

They reproduce sexually.

Growth Rate & Stages

Kits are not born with a symbol on their forehead. As they enter maturity the symbol starts to appear on their head. The symbol will mark the kind of element they were near when they grew up. As kits, their eyes, paws, and the tip of the tail will glow white.

Ecology and Habitats

They live in woodlands and meadows.

Dietary Needs and Habits

They eat meat and some greens.

Behaviour

The fox is a shadowy magical beast. They tend to be territorial when they are threatened. They also tend to be very protective of their families and want to protect their areas. They will chase their tails if they are bored. They are also seen playing with Runed Ravens.

Additional Information

Perception and Sensory Capabilities

They have very good hearing.
Lifespan
5 to 6 years
Average Height
20 inches
Average Weight
4.9 pounds
Average Length
18 inches
Body Tint, Colouring and Marking
The fox is black and shadowy. They glow in a few different colors.

Stats

  • Name: Shadow Fox
  • Type: Beast, Trickster
  • Motivation: to cause trouble and steal little things
  • Powers: Shadow powers, bite, scratch, teleport, and is super fast (attack rolls are at a -1 until staggered)
  • Weaknesses: Fire and Light magic. 
  • Attack: Shadow Ball does 2 harm. Bite does 2 armor defeating harm. Teleport has a sneak attack and can more easily use the Keeper move "the monster gets away."
  • Armour: 5 (track the armor, if it all the armor is marked then the monster is staggered. Attack rolls are normal again.)
  • Harm: 10

Comments

Please Login in order to comment!