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Svex

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While many creatures have been speculated to be from beyond the stars, Svex are one of the few that have been confirmed as to be so. Riding down from a great Iron Monolith built from metals stronger than even what the ancients can provide.  

Appearance-wise, they look very much like some sort of hairless feline standing upright on two legs. Though this is not quite a full description, as they are not entirely animalistic in their appearance. They bear all the hallmarks of beings evolved from a more bestial creature, in the same way, humans have from apes.

 

They are blessed with an innate Pyonic ability. Giving them the power to perform minor feats such as moving small objects with their minds or even seeing into the possible future. But it is their ability to channel their powers into their unseen eye present in their ears that is the most powerful. Using this, they are able to see all that is there to be seen aside from the most obtuse of things.   Svex share a lot of similarities with humans in both biology and culture, including many of their more unfortunate tendencies.   Svex often appear in other worlds, though some inexplicable means or another.

 

Svex in Ulltwhaygon

Svex in Ullthwaygon hail from the waistline of the world, where they still hold their largest city around the Black Iron monolith that the legends say brought them here.

 

Svex in Other Worlds

Svex can appear in other worlds much as they have in this one. From great crashed structures from beyond the skies and stars. This could very much be extended to interdimensional travel as well. When stripped of their more fantastical abilities, Svex function very well as a somewhat plausible alien species for more grounded fantasy or sci-fi settings.

Related Myths

Update Log

Article Creation
3rd of June 2019
Log Started
15/05/2025

15/05/2025
Minor Formating Updates

Svex

A Standard, Tier 1 Race


Medium Humanoids

Subtype(s): Aberrations

Speed: Standard 30ft, Climb 20ft.

Natural Armour: 10

Sences: Standard 120ft, Darkvison 60ft.

Ability Scores

+1 Dex,+2 Int, +2 Wis, -1 Str, -1 Con.

Resistances

Psychic

Vulnerabilities

Cold

Natural Attack(s)

Claws

To Hit: 1d20 + Dex | On Hit: 1d2 + Str or Dex | Slashing Damage | 2x Critical

Racial Proficiencies

Acrobatics, Planes, Persuasion, Deception

Racial Languages

Sphinx, Common

Racial Features

Eyes of the Sphinx

Svex are born with a pair of supernatural psychic eyes located within their ears. One per day, you may open these eyes granting you 120 ft. of true sight for one round (6 seconds) plus a number of extra rounds equal to your wisdom modifier.  

Psychic Defence

Svex minds are hardened against attack from outside forces. You have resistance to psychic damage and once per day, may re-roll a failed wisdom save.  

Psychicly Capable

Svex are blessed extraordinary mental powers. As such they are able to manifest tangible effects in the world around them with their mind alone. At character creation you may pick one cantrip from the Sorcerer's spell list to be cast as a psychic ability.  

Premonition

Upon completing a long rest you receive a premonition of things to come. Roll a d100:  

On a score of 1

You receive a terrible premonition of things to come. During the course of the campaign, something matching the description of the premonition will come to pass unless specifically prevented.  

On a score of 2 to20

You receive a premonition of falling in battle. During the course of the session, at the Dm's discretion, an enemy will critically hit you where they would have otherwise missed.  

On a score of 21 to 49

You receive a premonition failure. During the course of the session, at the Dm's discretion, one of your rolls will reduce to natural 1.  

On a score of exactly 50

You receive a premonition of the future. During the course of the campaign, something matching the description of the premonition will come to pass unless specifically prevented.  

On a score of 51 to 80

You receive a premonition of success. During the course of the session, at the Dm's discretion, one of your rolls will be raised to natural 20.  

On a score of 81 to 99

You receive a premonition of triumph in battle. During the course of the session, at the Dm's discretion, you will critically hit a target where you would have otherwise missed.  

On a score of 100

  You receive a glorious premonition of great things to come. During the course of the campaign, something matching the description of the premonition will come to pass unless specifically prevented.

Alternative Racial Features

The following features can be take in place of standard racial features.

 
     

Racial Feats

You may pick any one of the following racial feats in place of an ordinary feat upon reaching the appropriate level.

 
 

Racial Heritages

 

Survival

 

Block Link: Svex (UCS)

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