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Jish Statsheet


Jish

A Advanced, Tier 2 Race

Medium Monster

Subtype(s):

0 Total: +2 Int vs. -2 Con
Combat: B // Support: B // Social: B // Utility: A // Potential: B

Natural Armour: 6
Resistances: Posion, Necrotic, Electrical, Radiant
Vulnerabilities: Slashing, Cold

 

Sences

Standard 120ft, Nightvision 120ft, Aquasight 120ft.

Moblity

Perpetual Levitaion: Speed 30ft, Max Height 5ft. // Swimming: Speed 30ft, Max Depth 200ft.

Racial Proficiencies

Acrobatics, Stealth, Slght of Hand, Deception

Comunication

Languages: Standard // Extra: Telepathy: Range 120ft.

JIsh [Race]

Actions to be Implemented

Jish Strike

Standard Action Attack 1d6 Piercing + 1d6 Poison Damage. Paralysis the victim on a failed dc 15 con save.  

Psionic Shield

Reaction Increase your AC to 15+Int against a single attack that would have otherwise hit.

Disruptive Aura

Major Feature

Your body is not so easy to target by supernatural means. Any caster that attempts to target you will have difficulty landing what they would have believed a guaranteed hit.

Spell and Spell-Like abilities targeted at you that would normally automatically hit now must succeed a spell attack to do so. You may still make use of reactions against the attack as normal.

Disruptive Aura [Feature]
 

Great Intelligence

Minor Feature

Your mind has a great capacity for knowledge and cunning, far beyond the natural capabilities of most mortal creatures. 

Your maximum attainable Intelligence score is raised by 4. This will usually result in a maximum attainable score of 24.  

Great Intelligence [Feature]

Impossible Body

Major Feature

Your body is made in a ludicrous was, always changing, wildly proportioned or otherwise antithetical to common morphology. As a consquen of this it is practically impossible find any armour or clothing that fits you rightly.

You are unable to equip armour of any kind; Unless it has been explicitly crafted for your race. Though that may very well be impossible to do so depending on the exact nature of your form. You may however still use sheilds and other none-worn AC items as normal.


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