Why play an Investigator?
Ivestiagors are expers ar solving mysiters and are your best chance at solving diffcult cases. Thier powerful focus on investigation can also snygise verry well with other class, pertiularly with those that focus on hunting down targets shuch as the
Hunter or
Assasin.
Here to Crack the Case
Investigators specialise in solving the unsolvable, reconstructing crime scenes and outsmarting devious adversaries.
As this is an advanced Classheet you may use either of the main stats as your primary modifier. This is not fixed a may be changed if one becomes higher than the other. The secondeary stat presented is simply usful for this class For more information see Stats.
A Clue!
Your class resource is Clues. You gain a clue whenever you succeeded in an investigation check with a DC higher than 20. Lower DC checks may also grant you clues at your DMs discretion. You may have a number of clues equal to half your Investigator level.
Using Clues
The most basic way you can use clues is to re-roll a failed investigation check. However, as you gain in level there are many other ways that you may use these snippets of information.
Extra Features
High Inspiration
For every two levels of Investigator you possess, you gain one extra point of maximum
Inspiration.
Inspired Thinking
You may use a point of
Inspiration to grant yourself a single clue. After reaching level 10 in Investigator this is increased to 2.
Investigator
Advanced Statsheet
Proficiencies
Expertise
Investigation
Insight
Proficiency
Handgunnery
Pugilism
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