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Session 24 Extra Info and Retcons

Welcome To Kasae

 
A slow drift into an open dock, in a ship that struggles to remain afloat. Meeting land once again with unknown losses, the Damatra.
  A crowd has formed around the port as word of a heavily damaged ship approaches, some looking to help, most just curious observers.
By the time the gangplank is down and your group is able to get off the ship, guards have broken up the crowd to allow dockworkers to pass, allowing you to enter the city without hassle.
Asking a passerby, you are given directions to the Blue Scale Inn, a decent sized tavern run by a cobalt dragonborn.
The populace of Kasae is colorfully diverse, well behaved, and financially well off. From the many colors of scaled races, to the varying shades of skins, all paired with vibrant clothing, its impossible to distinguish any pattern or majority.
A stark contrast to the densely packed slums and trash covered streets, Kasae welcomes you with clean but well worn roads and evenly spaced buildings suited to the cities every need.
The Blue Scale Inn provides you with comfortable rooms, flavorful food, and a friendly atmosphere.  
Optional 1
  Wanting to ensure the tale of your fight with the White Whale lives outside your group and the remaining crew of the Damatra, you look to get it commited to paper or song.
Among the crowd that formed are many who will listen to your story, but luckily you find one who can actually write it down.
You tell of Armin's brave ride upon the White Whale, your combined efforts to keep the Damatra moving as fast as you could, and your close encounters with death.
You tell of how you emerged victorious, having driven off the White Whale, aboard a ship barely afloat.
The tale of the brave group of adventurers who saved the Damatra from a mythical beast is written, sure to be passed down for the ages.  

Tracking Down a Lost City

 
An Order from the Kingdom of Olic brought you here. Time to follow through with it Armin Hideheart.
  Receiving directions to Kasae's branch of the Ulvic Adventurer's Guild, and in search of work and information, you make your way to a large ornate building.
The banners hanging along the exterior walls are marked with the UAG crest, signifying your arrival at the correct location.
Inside it only becomes more clear that the UAG is run very different here compared to your experience in the Nakra branch.
Short lines and efficient staff ensures only a few minutes spent waiting. Unfortunately for you, jobs of your level are sparse and information on rumors isn't provided by UAG staff.
Luckily, you are among a number of people who have spent most of their lives as adventurers in this area. However the topic at hand comes from recently spreading rumors, so there isnt much to learn.
 
Optional 2
  The collated rumors you gather from adventurers are conflicting and impossibly grand.
You hear of about a dozen different locations, including both in the sky and in the depths of Dragoncrest Bay.
You hear their theories about its origin, and why its lost. All of which are far fetched, to the point of trying to one up each other on how crazy they can make the story.
You hear of what lies within, from riches beyond mortal imagination to monsters not meant for this realm.
None of the rumors you hear inspire any hope for what you will find. If you ever even find it.  

A Foreign Guide

 
A stranger, in all ways. Unfamiliar to you and all around him. Pahsang Baila.
  Not exactly subtle about your search for this lost city, you are approached by a strange man who holds the information you seek.
Introducing himself as Pahsang Baila, the way he says it puts emphasis on the distinction between names, with an offer to guide you to the lost city, is a short tan skinned human. (think mongolian vibes)
Taking a good look at him, you see he wears a well used breastplate that has been coated with something to hide it's metallic color and shine. Underneath is something resemble some kind of foreign farmer's clothes. Hanging from his belt on his left side is a sheathed blade, which looks like a large machete.
You accept his offer to guide you, unsure of what he seeks as payment for his services, And ask him to meet you at the Blue Scale Inn tomorrow morning.  

Outskirts of Ruins

 
Hard to follow path, completely overgrown, in a direction not often travelled. Lost is an understatement.
  A few hours of travel takes you into a dense forest, not even a light trail exists, yet Pahsang Baila moves with purpose through the brush.
Eventually you see the start of an almost repetitive pattern of stones in the ground, which seems to be a portion of road leading into the lost city.
Ancient ruins, almost entirely reclaimed by nature, stand before you. Between them and you is a group of 5 rough looking individuals.
A large man, only a little smaller than Indar, stands next to a thin man dressed in dark clothes, who seems to be doing a lot of the talking. The other 3 look like your run of the mill bandits.
They are a shady group, but they propose that you team up to ensure the search of the lost city goes smoothly, only demanding that you split any treasures you find with them. An incredibly fair deal by bandit standards.  
Optional 3
  Its a long way to travel in silence. Especially with someone you know nothing about.
Through a hard conversation with the foreign man, you manage a glimpse into who he is.
Pahsang is not a name specific to him. It is the name of the country he is from which no longer exists. He, along with all other remaining people of Pahsanga, have taken to including it in their name to ensure it is not forgotten. Baila however, is a name specific to him.
Baila was a farmer in Pahsanga, until crop ran dry and money was hard to come by. Then he volunteered to be a soldier in an allied countries war.
Many Pahsangs did the same. They had skills that put them on par with special regiments. It wasn't a hard choice for them, either fight another countries war, or let your family starve.
When they won the war, none of the Pahsangs were treated as war heros. Pahsanga was no longer able to support itself, and was absorbed into Entroshi. The Pahsangs were condemned to the past, to be forgotten.
With no family remaining, Baila took to travel the world and spread his name. Doing his duty to ensure the Pahsang name never truly dies.

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