World Exploration

The "world" of UBuild is actually a misnomer. Just as the immagination of a character can have no limits, neither is there a limit to the cosmic collection of land that kingdom can own. Forests and mountains are just as capable of being owned as the entire galaxy, or even multiple galaxies for that matter. However, one cannot own what one has not explored.

What is a Hex

A hex is an 8x8 mile section of terrain that is represented by abstraction for the entirety of the terrain in the area. There may be smaller pieces of terrain, such as tiny lakes, housing, ruins, or otherwise in the area, but overall, a hex is the overall definition of a space.

The Hexes in Detail

UBuild is compromised of Hexes in its entirity. Each one showing a specific marker to assist with a simplified explanation of what is seen within the hexes themselves. Overall, there are 9 different types of hexes. One to show each level 10 settlement. Another one to show the unclaimable ocean tiles. Finally, another 7 tiles that kingdoms can own in order to store and create resources. Resources can only be collected using the Gather action.
Desert/sand: Symbolized by a yellow background, and a line with one dot to the left. This represents a harsh environment with little (or even no) rainfall. When producing resources, deserts grant +Loyalty resources.
Shore/lake: These hexes are typically uninhabitable without specific discoveries. Represented by a light blue hex, shores and inland water hexes can produce resources for any number of orthogonally connected hexes (Max 5), granting +Economy resources. Kingdoms may only own one shore resource at a time, but this can be improved through discoveries.
Hills: A very common type of terrain, with grasses and sparse towering flora such as trees and shrublands. Can contain a large number of resources, from crops and plants to metals and minerals. Grants +Stability Resources.
Mountains: A fairly obvious terrain type, the mountains store all sorts of mineral resources upon them. Mountains grant +Economy Resources.
Plains/grasslands: Plains grant +Stability Resources
Forests: Forests Grant +Economy Resources
Marshes: Marshes Grant +Loyalty Resources
Level 10 Settlements: Each level 10 settlement, has the potential to be gathered for a wild resource, which will always count as a +1 to any kingdom stat.

What is an Area

An area is a contiguous region of adjacent, same-type hexes, excluding oceans. Areas are the only hexes capable of creating resources, facilitated using Gather Discoveries.

What is a Zone

A zone is a 20x20 hex grid filled with areas for adventurers to explore, and kingdoms to conqour or settle.

What is an underground zone?

An underground zone takes place beneath the actual area of a zone. An areas underground zone is a 18x18 area, and extends from just below the surface of a zone, to the center of the earth. All hexes count as either mountain, shore, or ocean hexes in the underground.

What is a Planet

A planet is composed of a specific number of habitable zones, determined randomly upon the planet observation through various means. This can be anywhere between 1 and 40. A planet with 0 habitable zones is considered uninhabitable.

What is a solar system

A solar system is a group of planets orbiting a star. Anywhere between 1 and 20.

What is a galaxy

Nearly all of UBuild takes place within a galaxy of an unknown number of stars. If the game proceeds to take place over several galaxies, then we can worry about it at that time.

Claiming hexes in alternative planes

Kingdoms can establish control in alternate planes by selecting specific Discoveries. Upon creation, they control territory within the chosen plane and can expand unimpeded within it. These territories will usually involve a contiguous region of +loyalty, +stability or +economy resources depending on the alternative plane, and can be exploited through the gather action.

Comments

Author's Notes

This entire process utilizes Hextml for map creation. Every map created for Ubuild is to be custom built, and should have the following:

  • There is only 1 area of each type that contains 10 contiguous hexes at most. If an area only contains 1 of these large areas, it will define the entire zone.
  • All other areas are to be 5 or less.
  • In theory, there could be entire zones dedicated to desert or ocean on inhospitible, or smaller worlds. There could even be entire zones dedicated to one resource type, that just provides a flat bonus for owning the zone.
  • This entire system has the potential to become a video game, but as of now that is wildly outside of this authors capabilities.


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