World Exploration
The "world" of UBuild is actually a misnomer. Just as the immagination of a character can have no limits, neither is there a limit to the cosmic collection of land that kingdom can own. Forests and mountains are just as capable of being owned as the entire galaxy, or even multiple galaxies for that matter. However, one cannot own what one has not explored.
Desert/sand: Symbolized by a yellow background, and a line with one dot to the left. This represents a harsh environment with little (or even no) rainfall. When producing resources, deserts grant +Loyalty resources.
Shore/lake: These hexes are typically uninhabitable without specific discoveries. Represented by a light blue hex, shores and inland water hexes can produce resources for any number of orthogonally connected hexes (Max 5), granting +Economy resources. Kingdoms may only own one shore resource at a time, but this can be improved through discoveries.
Hills: A very common type of terrain, with grasses and sparse towering flora such as trees and shrublands. Can contain a large number of resources, from crops and plants to metals and minerals. Grants +Stability Resources.
Mountains: A fairly obvious terrain type, the mountains store all sorts of mineral resources upon them. Mountains grant +Economy Resources.
Plains/grasslands: Plains grant +Stability Resources
Forests: Forests Grant +Economy Resources
Marshes: Marshes Grant +Loyalty Resources
Level 10 Settlements: Each level 10 settlement, has the potential to be gathered for a wild resource, which will always count as a +1 to any kingdom stat.
Discoveries.
What is a Hex
A hex is an 8x8 mile section of terrain that is represented by abstraction for the entirety of the terrain in the area. There may be smaller pieces of terrain, such as tiny lakes, housing, ruins, or otherwise in the area, but overall, a hex is the overall definition of a space.The Hexes in Detail
UBuild is compromised of Hexes in its entirity. Each one showing a specific marker to assist with a simplified explanation of what is seen within the hexes themselves. Overall, there are 9 different types of hexes. One to show each level 10 settlement. Another one to show the unclaimable ocean tiles. Finally, another 7 tiles that kingdoms can own in order to store and create resources. Resources can only be collected using the Gather
action.

Shore/lake: These hexes are typically uninhabitable without specific discoveries. Represented by a light blue hex, shores and inland water hexes can produce resources for any number of orthogonally connected hexes (Max 5), granting +Economy resources. Kingdoms may only own one shore resource at a time, but this can be improved through discoveries.
Hills: A very common type of terrain, with grasses and sparse towering flora such as trees and shrublands. Can contain a large number of resources, from crops and plants to metals and minerals. Grants +Stability Resources.
Mountains: A fairly obvious terrain type, the mountains store all sorts of mineral resources upon them. Mountains grant +Economy Resources.
Plains/grasslands: Plains grant +Stability Resources
Forests: Forests Grant +Economy Resources
Marshes: Marshes Grant +Loyalty Resources
Level 10 Settlements: Each level 10 settlement, has the potential to be gathered for a wild resource, which will always count as a +1 to any kingdom stat.
What is an Area
An area is a contiguous region of adjacent, same-type hexes, excluding oceans. Areas are the only hexes capable of creating resources, facilitated using Gather
Comments
Author's Notes
This entire process utilizes Hextml for map creation. Every map created for Ubuild is to be custom built, and should have the following:
- There is only 1 area of each type that contains 10 contiguous hexes at most. If an area only contains 1 of these large areas, it will define the entire zone.
- All other areas are to be 5 or less.
- In theory, there could be entire zones dedicated to desert or ocean on inhospitible, or smaller worlds. There could even be entire zones dedicated to one resource type, that just provides a flat bonus for owning the zone.
- This entire system has the potential to become a video game, but as of now that is wildly outside of this authors capabilities.