Expanded Laws
Player Information
Proclimation Phase
During a kingdoms proclamation phase, one of the options available to them is to create a law. Only one law can be created or altered during a proclamation phase, but you can make alterations or "addendums" to that law using as many sentences as you have available to you. A kingdom must proclaim that they are enacting a law in clear language. Addendums are automatically assumed to be applied in sentences directly after a law is created, unless it better fits a proclamation instead of a law."From this day forward-""-Shall henceforth be legalized/illegal.""-as such, my word is law.""We are enacting a new law which states-"A kingdom has a limit on the number of laws it can pass without penalty. A kingdom may create laws up to a number equal to its size without any penalty. For each law beyond this limit, the kingdom suffers a -2 penalty to all Loyalty checks made during the Proclamation phase. Laws created by other kingdoms do not count toward this limit.
Addendums may be added to a law, but each addendum adds a +2 DC modifier to all checks during the Proclamation phase that involve or affect that law.
Any law can be removed by spending funding equal to the kingdoms size, plus the addendum penalty.
Why a law?
A proclamation is your kingdoms current efforts to change either themselves or the world at large. A proclamation will only ever affect the kingdom who utilizes it. Laws on the other hand have the potential to effect numerous kingdoms through trade. Laws and their addendums will always provide a +2 bonus on any of the three kingdom stats. Some addendums may instead, at a GM's discretion, take a -1 or -2 penalty from a different kingdom stat, to apply a higher bonus to the chosen kingdom stat (+3 or +4 respectively).Certain concepts that you wish to put into place would require you to create a law, such as setting holidays, restricting or promoting specific activities within your kingdom, or even giving a flat +1 bonus to specific difficulty rolls instead of its normal benefits (restricted by the individual discovery which grants the bonus).
When it comes to trading laws, once a law has been traded to a different kingdom, it may no longer be altered, and provides that bonus based off of how many different kingdoms that law inhabits. It is assumed that unless specified, all settlements within a kingdom obey the chosen law.
Local Laws
Mayors have the ability to create local laws which only apply on a settlement level instead of kingdom. These must be adopted by a mayors of each settlement, and not the entire kingdom. Once a kingdom adopts a law, the mayors will gain 2 funding for every +1 bonus that the law provides. If that law is in a settlement outside of the settlements kingdom, it is also automatically applied to that settlements owning kingdom, and both mayors get an additional 2 funding for every +1 bonus that the law provides. Just like normal laws however, once a local law becomes a national law, it is unable to be given adendums. A kingdom may choose at any time to make a local law an official one by stating so during their proclamation.Decriminalization
Mayors also have the ability to decriminalize any 1 kingdom law per settlement level. This changes the highest bonus on a law to a new value.Economy > Loyalty > Stability > Economy
This bonus will change as the law changes, and may be reversed outside of the normal proclimation phase. The bonus will always move from left to right on the list, never the reverse.
GM Information
Formatting
In order to properly sort the required information, each law must have a unique name. As words are not quite infinite, but time certainly is, the unique name will start off as a number, and eventually be given a more public title. Formatting each law will take place as follows:[spoiler][b]YYYYMMDDVV[i] "Official Name"[/i]:[/b] Description (Bonus)|Official Name (Total Bonus)[/spoiler]
Date (Y/M/D): the exact date of the law to be passed must be input from the Year, the numerical value of the month, and the numerical value of the day.
Value (V): Each law passed on the same day must be given an alphabetical value. This value starts at AA, and proceeds to Z along the 2nd letter value. If enough laws are passed that AZ is not enough, it proceeds to BA, and continues in the same pattern. Should this value proceed to ZZ, and still requires more, then the value changes to Aa and proceeds from there with the same pattern. The next steps are for aA, and aa until zz is reached. IF at that point all nearly half a million options are given for the same date, then a 1 is added at the end of the next value of AA and it continues from there, adding a new number each time. If by this point over 4.5 million laws are added in a day, this system was not made to support so many different laws at the same time. To recap, each level goes AA>Aa>aA>aa>AA1 and so on.
"Official Name": Write the official, or public name that a law is given, if any, in this section. If there is nothing official, put "N/A" instead. This can be open to interpretation by a GM, however at the owning kingdoms request, this name can be changed at any time. If a law is named after a city, or public figure, it would go into this section.
Description: Here, place the full, 1 sentence description of the law copied from the proclamation.
Bonus: The value given by the specific level of a law. Most likely a +2 bonus to a kingdom stat, open to interpretation by the GM.
Total Bonus: For the purposes of ease of use, each law, as it is gains addendums, will cause the total value of a law to fluctuate. As such, the total value of a law is listed in the spoiler title.
Addendum Formatting
When a law is amended, the entire name of the amended law is copied over, with the exception of adding an addendum number to the end. This simply adds "add" and the amendment number value for that law. Should an addendum require addendums, then return to the Value (VV) for additional sorting and clarification.YYYYMMDDVVadd#VV "Official Name": Description of addendum. (Bonus)
Local Laws Formatting
To maintain simplicity, local laws are created exactly as normal, but with LL at the beginning. If a kingdom adopts a local law, the LL is simply removed.
LLYYYYMMDDVVadd#VV "Official Name": Description of addendum. (Bonus)
Examples
-15001225AE "The 5th Commandment" +1 stability, +3 Loyalty.
-15001225AE "the 5th Commandment": Thou Shalt Not Kill (+2 Stability)
Because this is a form of religious decree, it provides a +2 total stability to the kingdom stat of any kingdom who holds this law.
-15001225AEadd1: Except apparently people who don't believe the same things we do. (-1 stability +3 Loyalty)
Because this is an exception to the law, it can apply to either loyalty or economy. Either the Admin or the player can give arguements for why this can apply to economy, but loyalty is the more logical choice for how a civilization will react to such a law, as it will directly affect people who aren't loyal to the law, or the kingdom itself.
13050107AC "The Law Of Stone" +5 Stability, +4 Loyalty, +3 Economy.
13050107AC "The Law of Stone""This law shall never be destroyed, under penalty of death, and the family shall rebuild it if need be."(+2 Stability)
13050107ACadd1 "Royalty Clause":Only true royalty may truly destroy a law, but they too shall suffer death.(-1 Stability, +2 Loyalty)
13050107ACadd2 "Carving Clause":Any law to be passed into society must be carved into the walls of the city itself. (+2 Stability)
13050107ACadd2add1 "Carving details":Each one must be written in the ancient runes of the dwarves, the language true to our ancestry.(+2 Loyalty)
13050107ACadd2add2 "Carving details 2":Each letter must be twenty feet tall, and ten feet wide.(+2 Stability)
13050107ACadd3 "Funding Clause" Funding each law is provided by the lawmakers who create it, never from funds taken outside the country or city that the law is passed in. (-1 Loyalty, +3 Economy)
13050107ACadd1 "Royalty Clause":Only true royalty may truly destroy a law, but they too shall suffer death.(-1 Stability, +2 Loyalty)
13050107ACadd2 "Carving Clause":Any law to be passed into society must be carved into the walls of the city itself. (+2 Stability)
13050107ACadd2add1 "Carving details":Each one must be written in the ancient runes of the dwarves, the language true to our ancestry.(+2 Loyalty)
13050107ACadd2add2 "Carving details 2":Each letter must be twenty feet tall, and ten feet wide.(+2 Stability)
13050107ACadd3 "Funding Clause" Funding each law is provided by the lawmakers who create it, never from funds taken outside the country or city that the law is passed in. (-1 Loyalty, +3 Economy)
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