Adventurer Privileges
It's no surprise that the job of the adventurer is quite different when compared to the many other jobs in society. To be an adventurer, a person must fill out some official paperwork and turn it into their government. The paperwork includes notes of what the person is capable of, their place of origin, relatives, physical traits, etc. Once their paperwork is approved, they can go and pick up their Adventure Badge in a designated area. Once they have acquired their badge, they are officially marked as an adventurer and are granted the following privileges and responsibilities:
- Adventurers are allowed to take jobs posted on adventuring quest-boards.
- Adventurers are allowed to carry their weapons and gear into areas without turning them into guard posts. Responsible carry laws still apply.
- Adventurers are exempt from paying certain taxes, as their expenditures pay it for themselves.
- If an adventurer dies on a quest and isn't revived before completion of said quest, the governmental adventuring guild is claims ownership to the adventurer's belongings. However, their companions may pay a fee to claim ownership instead.
- If an adventurer dies, their relatives are not entitled to post-mortem compensation.
- If an adventurer willingly harms another adventurer with malicious intent and it's reported, the adventurer may be warranted for an arrest, questioning, and possible revocation of adventuring privileges.
- An adventurer may be marked as an outlaw should they attempt to escape an arrest.
- Adventurers must complete at least 7 quests or be adventuring for 90 days before they can request retirement. Retired adventurers must wait 1 year before re-applying.
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