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Seglaston; an introduction

Beneath the waves lies the beach, under the sands of which, but only where the water washes over, lay the Halls and splendorous grandeur of Seglaston. Vast geodic caverns of sea glass spiderweb and weave a town of little renown but great wonder. The only way to arrive is to stand upon the right beach during the correct alignment of cosmic forces under specific natural occurrences, of course. Herein explains the methodology of doing just that, but first a warning, as it would be remiss to omit one.

Only the greatest may leave. Be they a hero who has done Seglaston a great service, a wonder of self whom can impress enough of the populace to grant them such favor, or a crafting that can out-do the wonders already present; though at that last why even seek the city? Everyone else is kept until they are exalted enough to gain permission to leave.

During the New Moon, wherein the Moon Goddess walks among the worldly, at a time when both planetary neighbors eclipse and are eclipsed by this world, find a newly formed island where the volcano is just beginning its slumber. There, locate an encircling bay with a small island in its middle, and walk to roughly the center of the island's island's beach, facing the main island. Stand within the sandy surf upon a flattened stone, you may supply one where one cannot be found, and knock upon the air three times politely. Then wipe your feet thoroughly clean on the watery rock as though it were a mat. If you have done this sincerely, the rock will turn a degree of one hundred and sixty degrees clockwise. Do not fall off!

You should be facing a door that was not previously there. Simply step towards it, and it will open for you, as the footmen on the other side will have already received your knock. It is very important that you maintain your manners throughout this entering process, or you will be expelled forthwith and unceremoniously, as rudeness begets rudeness. Thank both doormen, and offer your coat to whichever holds out their hand, having no coat, or similar, thank them all the same. Follow the other to whatever indicated seating and remove your shoes, if you have them, otherwise simply wash your feet with whatever is given to you, and don whatever footwear they hand you. There's no telling what you could drag in from your world caked from your previous travels, and they needn't any of it on the extravagant carpentry.

After, you will be led within the Prime Foyer to an arch, inside which be sure to take in the sights of the wall decor and stands, as that will give you an idea of the sort of wonders Seglaston has to offer you in the era that welcomes you to it. Touch nothing, as the rule of rudeness being bluntly expelled with immediacy will hover over you through your entire stay. Aught I have mentioned that before, encouraging you to visit? Eternity can be a long time to remain polite in the face of abject mediocrity and self perpetuated failure to excel. High-handed? Not at all! This place is simply forbidden to all but the greatest and mightiest, who seek higher heights still!

The Gods, as some would say, are the usual fare of visiting folk. This is to be expected while touring, since it is wonders of their caliber you will expect to find in Seglaston. They often trade in skill and the like, leaving many creations behind, or trading the newly crafted for something left previously. I do hope you remembered to bring something truly magnificent, it would be most remiss for you to forget. Such items are the only barter for one lacking in skills of such magnitude, and you will be expected to trade. You will also require a miracle to trade in order to leave, so unless your visit is strictly experiential, I should think you would have two at hand, at least. Listen, getting angry with this guide is no use, I've long passed written it and can't hear you through it, and really it is your own fault for not reading the whole thing before trying it.

Well, since you are here in the wondrous town, do have a look about. The caverns are all vaulted in a network of ever differing hues. A resident, it is known, can find their way about with ease simply by color. Some visitors complain that the hues are nothing special or new, but I guess they lack the vision of our Shrimpiod eye clusters. Regarding the navigation, differing districts provide a veritable spectrum within each local and its specialties. For example the sundries district has anything of the sundry nature one could seek, whilst in the industrial district manufacture of all spans collide, and the warehouse district is not to be bypassed without inspection! The leisure district was my favorite, as no body type is ignored for seating or reclining, and the food! Such caliber, such memorable fragrance and flavor! The succor of Seglaston is unsurpassed, small though the realm is.

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