Heart's Club & Casino

This casino is a place where wayward travellers, criminals, and everyday citizens find themselves crossing   There are a number of entertainments spread about the casino:  
  • A luxurious lounge bar full of different alcohol and drugs 5e
  • A fire juggler who eats flames using a lucky goldent tooth!
  • Griffon's Saddlebag

    Lucky Golden Tooth

    Wondrous Item

    Uncommon

    This golden tooth fits snuggly in your mouth, making space for itself as if it had grown there naturally. If you're missing a tooth, it takes its place and changes shape to match the original one's. Even if you're not attuned to the tooth, you can use its following properties. While the tooth is in your mouth, you can speak its command word and close your mouth, as if you were eating something. When you do, any nonliving object in your mouth is shunted into an extradimensional space within the tooth, provided that there's space for it. The space can hold up to 30 pounds of material, not exceeding a volume of 3 cubic feet. You magically know how much room is remaining within the tooth's space.   You can remove the tooth from your mouth or place it there again using an action. While holding the tooth in your hand, you can open its miniature latch to reveal a hidden compartment within the tooth. When you do, anything stored within the extradimensional space spills out into the nearest available space.   If you're attuned to the tooth, you gain a +1 bonus to Wisdom saving throws, and you don't need to remove the tooth in order to retrieve an item from it. Instead, you can use an action to spit out one item of your choice from the extradimensional space.   If the tooth isn't in your mouth, placing the tooth inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


  • Dice and card games such as General's dice, Thieve's Fortune, Ceelo, Blackjack, Roulette tables, poker, dominos: 
  • General Dice: Your dice are your army. Throw in some coin. Roll a d4 through to d20 and line your rolls up in dice order. Buy re-rolls and re roll all. You compare your dice, discard the losers and roll again. Your D20 is your general, you lose it and you are out of the game. Thieve's Fortune Dicey. A dice based gambling game where players aim to accumulate a total score of exactly 21, or as close to possible as to not exceed it, much like black jack. Players buy in roll 5d6, announce the total of their roll to the table and make a simple choice; stand or reroll a single die, but risk going over 21 and losing. In the case of a draw, the tied players will play again independantly. The pot remains the same unless they want to increase the stakes. In the case of another tie, they split the winnings. If anyone reaches exactly 21, there is a bonus payout from the house. A player automatically wins the round, if they roll the same five numbers on the dice.Ceelo: roll 3d6. If you roll two of the same number, take the value of the third dice. (eg. 2 1s, and a 5. Your score is 5). After three rolls, of you do not have this, your score is 0. Whoever gets the highest score, wins. Any player who rolls triple 4,5,or 6 will automatically win and earn triple of what they put in. If they roll triple 1,2, or 3, they have to lose triple the amount they bet. If a player rolls 1,2,3, they lose double the money they put in. If you roll 4,5,6, you gain double the money. Black Jack. A card game where players aim to get a hand value as close to 21 as possible without exceeding it, and beat the dealer's hand. Players compete against the dealer, not other players, and the goal is to have a higher hand value than the dealer or for the dealer to bust
Type
Casino

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