Balazia

Balazia is well known for its unique structure, built on giant natural archways that are a central point along the Merchant's crossing. The stone arches reach 100s of feet up and along them, intracte buildings, stairwells, and magical contraptions have been built. Not to mention the natural beauty of the ivy and moss that grow from them. Atop the largest archway is the biggest adventurers guild in Ultarn.
  City Breakdown
    • Government: Mayorship
    • Age: 117 Years
    • Key races: Humans, half-elves, elves, gnomes, halflings, and more...
    • Key languages: Common, Elven, Undercommon, gnomish
    • Reputation: The biggest adventurer's hotspot in Ultarn.
    • Fun Flair: One of the most payed proffesions is Balazia is moss gardeners, to prevent a spread across the buildings and invensions whil maintaining some of the natural environment of the arches.

 
 
 
 
 
 
 
 
 
 
 
RollEncounters in Balazia
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Quests in BalaziaPayment

Demographics

Balazia is diverse in races, cultural practice, and belief. The wealthier tend to live and dwell on higher parts of the five arches, while the poor tend to afford houses closer to the ground.   Races in Balazia:
  • Humans
  • Half-elves
  • Gnomes
  • Halflings
  • Aaracrokra 
  "Careers" in Balazia
  • Moss Managers
  • Adventurer
  • Blacksmiths & forgers
  • Leatherworkers
  • Chefs
  • Mill workers
  • Alchemists
  • Architects

Government

The Sand Sailors is the adventurers guild atop the highest arch and is also home to the mayor who works closely with adventurers to draw in money and trade in the city.

Defences

Many buildings have arched protections to defend against and sand storms that roll in from the near deserts. Beyond that, a wide range of defenses protect the strange city. 
  • Aarocrokra Guard Guils
  • The Sand Rider's Adventuring Guild
  • Ballista 
  • Raised Bridges

Industry & Trade

Balazia may not be Ventris, but it is always flooded with merchants travelling the main road. Merchant's market always has new industry and trade and adventurers all across the land bring in different work and goods.

Infrastructure

Mills power much of the arched city. The unique architecture is built to withstand poweful winds and is captivation to look at. It expands with bridges and stairwells connecting the archways.

Assets

Stores & Locations:
  • The Sand Sailor Adventuring Guild
  • Penlope's Potter's
  • The Glad Glassblower
  • The Ship & Sip
  • Larker's (Bird store & Cafe)
  • The Feathery (Seamstress)
  • The Spice House
  • The Scriber & Book Keep
  • The Cloth Market
  • Diver's Bridges
  • Howl's Place (Tavern)
  • The Merchant's Market

Tourism

The Adventurer's Guild Brings in the most tourists to Balazia. It is well known for it Bi-Annual grand hunts in Winter and Summer, as well as tournaments to put adventurers up against one another. Many arrive in hopes of joining the guild!
Founding Date
13381 DL
Alternative Name(s)
Sailor's Haven, The Arched City
Type
City
Population
1,987
Inhabitant Demonym
Balazians
Owner/Ruler
Ruling/Owning Rank
Owning Organization

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