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Noitalid, PR

Noitalid are originally found in the precepts although they can sometimes miraculously make their way to the realm of matter. becoming any witch creature that can be found any ware although often look to be composed of a type of material witch they decide at birth.

Asexual Reproduction:
a noitalid is a creature that mature slowly, recover quickly, and never actual reproduces in its lifetime. only producing some kind of offspring at the time of the noitalid's death often dividing in to half although there have been exceptions were they have divided in to higher quantity.

Adaptive Biology:
when a noitlid has finished developing its brain and is comfortable to be seen in its natural form it will start to decide on what they need to survive in its environment. some may decide to grow extra limbs, others might develop the ability to breath under water or grow wings. and this is something it will consistently be doing thought its maturing years changing and changing again until it is comfortable; the golden average normally take one hundred and twenty ish years but once it has become comfortable with its form it changes its DNA to fix to its form. turning to skin and bone.

Scrabbled Memory:
when a Noitalid dies its body will reverse from its skin and bone stage and become and 6 to 10 foot tall mound of whatever material they die on, to camouflage itself, as the body starts to divide and reproduce. but when this happened, the brain and muscle memory has to be distributed amongst however many new body's come from the parent corps, and a lot of who this noitalid had become, and what they have learned, is lost but on the rare occasion sometimes a noitalid and its new ancestors retain quirk or odd mannerisms similar to a recesive gene.

Sper of the moment names
Noitalid naming conventions are often simple words that associate with a part of the noitalid's physical attributes or what they think they might finish maturing around. A noitalid's first names will always be based of whatever material they were camouflaged as at birth but because of their abstract nature, just like how they are constantly changing so do there names. the ideology of most noitalid is, "you don't know what is the best fit until you've tried every possible outcome", for that reason, each change that comes to a noitalid body may also accompany a new name to compliment the adaptation. (it is worth noting that a noitalid will keep their prior names and respond to them but will often address themselves by their latest decided name but once they have reached complete maturity they will often just go by one name)
Birth names: Mud, Moss, Stone, Gold, Grout, Bark
New addaptation names: Swift, Scuttle, Gripps, Chitin, Watch, Eyes, Chomps, Tall, Squat, Warrior, Thief, Hunter, Maker, Crafter.

Ability Score increase:
Your constitution increases by 2, and you may increase any other stat by 1.

Age:
Noitlid mature at a very slow rate becoming adults at the age of 120 and often living to the age of around 320.

Size:
Developing noitlid scale from 3 foot to 7 foot tall. your size is medium.

Speed:
your speed is 30 feet.

Instead of having fixed racial ability's the noitalid have a list of possible abilities witch they get to chose. one from each given list.

  Mobility adaptation:
  • Extra legs: you ignore difficult terrain, and your movement speed increases by 5 feet,
  • Hooked Talons: you gain a climbing speed equal to your walking speed, and have resistance to falling damage
  • Gills: you can hold your breath for an amount of hours equal to your con mod (to a mimimum of 1) and gain a swimming speed equal to your walking speed.

Defensive adaptation:
  • Extra eyes: you gain proficiency with perception, and creatures trying yoy hide from your sight have disadvantage.
  • Thick fat: sertain areas of your body have developed extra padding to protect your self from harsh donditions. you can reduce you recive from an attack by 1d6 by using your reaction, you can do this equle to your profciacy modifyer.
  • Imposing appearance: you gain proficiency in intimidation, and you gain the ability to cast thaumatergy.
  • chitinus extirion: when you are not wearing armour your base AC is equal to 13 + dex mod. shield bonus applyes.

Miscalaneus adaptation:
  • Play dead: you gain proficiancly with profomance chack and when pretending to be dead you have advantage.
  • Extra jointes: your reach increases by 5 feet, and your movemvnt speed increases by 5 feet
  • Mimicing Voice: you can mimic a voice or Noise that you have listened to for up to 10 minutes. An insite check of a DC equal to you deception + 10 can decern that the voice is being mimiced.
  • Aggessive Aspect: your unarmed strikes become a d6s, and can be the choice of bludgening peircing or slashing damadge, your unarmed strick also have fines
  • Noise sensetivity: you gain 10 feet of blind sight, creature have disadvantage on stealth checks with noise with a 60 foot radiouse
Darkvision:
you can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. you discern colours in darkness only as shades of grey.


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