Channelling Spell Effects Summary
Here’s the list of 50 effects including the elements (Air, Water, Fire, Earth, Spirit) used for each effect, along with notes on power progression for beginners, intermediates, and experts.
Utility Effects
- Creating Light (Fire, Air)
- Beginner: Small, dim glow.
- Intermediate: Bright enough to illuminate a large room.
- Expert: Mimics daylight over a wide area, adjustable intensity.
- Purifying Water (Water, Spirit)
- Beginner: Cleans a single cup.
- Intermediate: Purifies a small barrel.
- Expert: Purifies a river’s flow for miles.
- Warming Objects (Fire, Spirit)
- Beginner: Gently warms a cup or small surface.
- Intermediate: Heats larger objects (e.g., a pot of water).
- Expert: Heats entire rooms or fortifications evenly.
- Cooling Air (Air, Water)
- Beginner: Creates a small breeze.
- Intermediate: Lowers the temperature in a room.
- Expert: Cools a building or outdoor area significantly.
- Enhancing Vision (Night Vision) (Spirit)
- Beginner: Slightly improves sight in low light.
- Intermediate: Provides clear night vision for hours.
- Expert: Extends to others, seeing through some illusions.
- Creating Illusions (Air, Spirit)
- Beginner: Small, static images.
- Intermediate: Moving images with sound.
- Expert: Highly detailed illusions with tactile sensations.
- Amplifying Sound (Air, Spirit)
- Beginner: Slightly increases voice volume.
- Intermediate: Projects sound over large areas.
- Expert: Mimics sound effects or multiple voices.
- Detecting Hidden Items (Spirit, Earth)
- Beginner: Faint detection of nearby objects.
- Intermediate: Pinpoints objects within a short range.
- Expert: Senses through walls or dense materials.
- Making Objects Invisible (Air, Spirit)
- Beginner: Small objects (e.g., a coin).
- Intermediate: Conceals medium-sized items (e.g., a chest).
- Expert: Hides large items or people from view.
- Binding Objects Together (Earth, Spirit)
- Beginner: Temporary bonds between small items.
- Intermediate: Semi-permanent binding for tools or repairs.
- Expert: Bonds as strong as welded steel.
Combat Effects
- Fireball (Fire, Air)
- Beginner: Small flame with limited range.
- Intermediate: Medium-sized fireball with explosive impact.
- Expert: Large, precise, and devastating.
- Lightning Strike (Air, Fire, Spirit)
- Beginner: Weak, short-range jolt.
- Intermediate: Strong bolt hitting a target at range.
- Expert: Multiple bolts striking multiple targets.
- Shield of Air (Air)
- Beginner: Weak shield blocks light projectiles.
- Intermediate: Stops physical attacks and small weaves.
- Expert: Absorbs powerful blows and redirects energy.
- Earthquake (Earth, Spirit)
- Beginner: Shakes the ground mildly.
- Intermediate: Causes cracks and disruption over a small area.
- Expert: Collapses structures and creates fissures.
- Flame Blade (Fire, Spirit)
- Beginner: Creates a weak, flickering blade.
- Intermediate: Solid and deadly blade.
- Expert: Highly durable, can cut through steel.
- Exploding Earth (Earth, Fire)
- Beginner: Creates small eruptions.
- Intermediate: Sends shards of stone flying.
- Expert: Devastates terrain over a wide area.
- Binding an Enemy with Air (Air, Spirit)
- Beginner: Holds a single limb.
- Intermediate: Restrains a whole person.
- Expert: Holds multiple targets simultaneously.
- Creating Barriers (Air, Earth, Spirit)
- Beginner: Basic shield to block attacks.
- Intermediate: Complex multi-layered barriers.
- Expert: Nearly impenetrable walls of the Power.
- Weapon Infusion (Fire, Spirit)
- Beginner: Weakly enhances a weapon.
- Intermediate: Greatly increases sharpness and durability.
- Expert: Makes the weapon a lethal conduit of the Power.
- Summoning Fog or Smoke (Air, Water)
- Beginner: Small cloud for obscuration.
- Intermediate: Thick, localized fog for cover.
- Expert: Wide-ranging fog with added effects (e.g., poison).
Healing Effects
- Stopping Bleeding (Spirit, Water)
- Beginner: Closes small wounds.
- Intermediate: Stops moderate bleeding.
- Expert: Stops life-threatening hemorrhages instantly.
- Healing Burns (Water, Spirit)
- Beginner: Soothes minor burns.
- Intermediate: Heals second-degree burns.
- Expert: Fully restores severely burned tissue.
- Purging Poison (Spirit, Water)
- Beginner: Removes simple toxins.
- Intermediate: Cures most common poisons.
- Expert: Neutralizes nearly all poisons and venom.
- Restoring Vitality (Spirit)
- Beginner: Reduces mild fatigue.
- Intermediate: Revitalizes an exhausted person.
- Expert: Fully restores physical and mental energy.
- Reattaching Severed Limbs (Spirit, Water)
- Beginner: Cannot perform this action.
- Intermediate: Reattaches fingers or small parts.
- Expert: Reattaches and fully restores functionality.
Transportation Effects
- Traveling (Spirit)
- Beginner: Cannot perform this.
- Intermediate: Travels short distances with difficulty.
- Expert: Travels across continents with precision.
- Skimming (Spirit)
- Beginner: Unsteady platform for movement.
- Intermediate: Stable but slow transport.
- Expert: Fast and efficient skimming.
- Opening Gateways (Spirit, Air)
- Beginner: Creates small, unstable gateways.
- Intermediate: Medium-sized, usable gateways.
- Expert: Creates massive, stable gateways.
- Levitation (Air, Spirit)
- Beginner: Lifts small objects.
- Intermediate: Moves heavier items or people.
- Expert: Manipulates multiple objects at once.
- Detecting Waypoints (Spirit, Air)
- Beginner: Finds nearby destinations.
- Intermediate: Locates distant points of interest.
- Expert: Maps terrain over vast areas.
Environmental Effects
- Controlling Wind (Air)
- Beginner: Creates a breeze.
- Intermediate: Directs strong winds.
- Expert: Manipulates storms.
- Summoning Rain (Water, Air)
- Beginner: Creates light drizzle.
- Intermediate: Produces steady rainfall.
- Expert: Causes downpours over large areas.
- Shaping Stone (Earth)
- Beginner: Carves small shapes.
- Intermediate: Constructs walls or paths.
- Expert: Creates massive structures.
- Freezing Water (Water, Air)
- Beginner: Freezes a cup.
- Intermediate: Freezes small ponds.
- Expert: Freezes rivers or lakes.
- Causing Fires (Fire, Air)
- Beginner: Starts small fires.
- Intermediate: Sets buildings ablaze.
- Expert: Creates uncontrollable infernos.
Rare and Forbidden Effects
- Balefire (Spirit, Fire)
- Beginner: Unable to perform.
- Intermediate: Destroys small objects.
- Expert: Erases large entities from existence.
- Cleansing Tainted Areas (Spirit, Water)
- Beginner: Removes small corruption.
- Intermediate: Cleanses localized areas.
- Expert: Purges widespread taints.
- Resurrecting the Recently Dead (Spirit, Water, Air)
- Beginner: Cannot perform.
- Intermediate: Possible under perfect conditions.
- Expert: Achieves resurrection in rare cases.
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