Bramblebarb

Large (10 ft. High, 10 ft. x 5 ft.) Plant   AC: 11   Hit Points: 35   Damage Immunity: bludgeoning, piercing, psychic   When a creature comes into direct contact with bramblebarb for the first time on a turn, the creature must succeed on a DC 12 Dexterity saving throw or take 5 (1d10) piercing damage from the bramblebarb's hooked thorns, and the target is now grappled (escape DC 12). Until this grapple ends, the target is restrained. Every failed attempt to escape results in 5 (1d10) piercing damage. Every 12 hours the creature is grappled it gains one level of Exhaustion.

Basic Information

Anatomy

Large (10 ft. High, 10 ft. x 5 ft.) Plant   AC: 11   Hit Points: 35   Damage Immunity: bludgeoning, piercing, psychic   When a creature comes into direct contact with bramblebarb for the first time on a turn, the creature must succeed on a DC 12 Dexterity saving throw or take 5 (1d10) piercing damage from the bramblebarb's hooked thorns, and the target is now grappled (escape DC 12). Until this grapple ends, the target is restrained. Every failed attempt to escape results in 5 (1d10) piercing damage. Every 12 hours the creature is grappled it gains one level of Exhaustion.

Genetics and Reproduction

Birds disperse seeds from Womquat berries.
Genetic Descendants

Articles under Bramblebarb