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Three Rings of Tohil

The Symbols of Champions

The Three Rings of Tohil are a set of three enchanted rings, each a Mightem of the God Tohil, enchanted with the divine domain of Competition.  

Holy Might

A Mightem contains within it the Holy Might of a God, with some even combined to hold more than one. They are enchanted to hold them, with blessings from priests and the greatest enchanters available to a particular faith. A Holy Might is the representative power of a God's domain, with these three rings representing Tohil's domain of Competition. Each ring then has another minor boon of his Holy Might, particularly Rain, Tribute, and Conquest.
Tohil by Jarhed
  What the domain of Competition gives these rings is a unique method of ownership and transmission. They cannot be taken off or given, they must be won in some form of competition (be it a battle, game, or contest). This competition must be agreed upon, meaning that not every battle or game the ring bearer participates in, but they cannot turn down a challenge for the ring.   It serves then as a status symbol just as much as it does a power boost (if not moreso, as those capable of winning the rings may have little need for them, and instead wield them to prove they are the greatest in the world). Those who wear a Ring of Tohil may flaunt their prize, and it is said that some even challenge others just to prove that they are worthy of wearing the ring, not anyone else. The rings are meant to foster competition, convincing those who believe themselves worthy of the honor of wearing them to participate in the traditions of Tohil: battle (or a game, which came about from an old Ishadan game called "War".)   A ring bearer is also called a "Champion of Tohil", even if they don't worship the God.   These rings are the stuff of legend, held by the greatest combatants in the world (or at least they're supposed to be. The obscurity of these rings has often led some to believe they've fallen into the hands of petty thieves or minor criminals, rather than prominent warriors). Some swear that legendary figures like Narkard Leran, Count Toll, or Zeda Hollow Sabre had once worn these rings, though records of who actually wielded the rings are all but lost to history.  

Ring of Tribute

Known primarily by the name "Pure Gold", it is said that the Ring of Tribute was the first Ring of Tohil that was created (if they were not all made at the same time).
Count Toll by Jarhed
  This ring is made, as the name implies, of Satanael's gold, shaved directly off of Camor Keep itself in a great heist by a small team of Ishadan Goblins and Halflings. It was then offered to Tohil as a tribute, and he blessed it with the powers of his domain, giving it the ability to attract great wealth to the wielder.   Its power is somewhat abstract: this wealth is not always monetary. It depends on what the ring bearer views as valuable, what type of wealth they seek to accumulate, and the circumstances of their surroundings while they wield it.   It seems to have some power that can alter fate itself, at least temporarily, and bring prosperous situations to the bearer, though that prosperity can sometimes lead to tragedy. Accumulation of too much wealth by somewhat illicit means can draw unwanted attention, or in the case of Count Toll (if he truly did wear this ring), whatever wealth he accumulated led to his arrest and eternal imprisonment.   The ring bearer of this ring is called the Champion of Heaven or Champion of the Altar, and this ring is seen as the most valuable, though perhaps not the most impressive to wield.  

Ring of Rain

The Ring of Rain, also called "Storm Silver" or "Ildial's Bane" (many falsely attribute this to some connection with Kilprax Ildial or his family, but in truth it is in reference to the stormy Strait of Ildial off the coast of Ishada, as this ring was likely forged and enchanted long after Kilprax's death) is enchanted with a great power to summon forth rain. It can break the sky in a radius of at most 300 feet. It takes concentration to call forth this power, with its base range being 10 feet, increasing incrementally until it reaches the edge of the radius.   This power can command the rain as well. The rain follows the direction of the wielder whenever they are within it, and can fall as hard or light as they please. Legends say the bearers of this ring have flooded towns with it before and stopped entire armies in their tracks, though others believe this to be an exaggeration.
Captain Commander Narkard Leran by Jarhed
  The ring bearer of this ring is called the Champion of Storm or Champion of Rain.  

Ring of Conquest

What most consider the most powerful ring, the Ring of Conquest is also known as "Bloody Bronze" due to the bronze metal that has been all but dyed completely red by the blood of its victims.   This ring has overwhelming power in combat, helping warn of incoming attacks by glowing when anything harmful gets close to the bearer, speeding up the reaction time of the bearer as well, and helping them rapidly dodge, block, or counter this attack. It also allows the bearer to transfer an enchantment of their choice from a set of physical enhancement enchantments onto their body for the duration of an encounter in combat. This can be anything from enhanced speed, strength, the ability to jump higher, or to perceive an opponent's weaknesses, with far more ideas suggested that cannot be confirmed here.   The ring bearer of this ring is called the Champion of Conquest or the Champion of War, depending on the era and the bearer (as well as if there is an ongoing war they are involved in). While its power makes warriors respect it above all others, Tohil considered it his least special ring, as it was not useful in daily life, and only benefited the bearer during war, meaning it can be won much easier in a game or non-combative competition.  

Rings of Tradition

There may technically two other Rings of Tohil, but they come only as a pair, if they exist at all. They are a paired set of rings, and can only be won by another pair. An individual cannot challenge for these rings alone, and must do so with another person by their side, though there is no restriction about who this person must be save for the traditions that were put in place when it was first forged.   In old legends, these were worn by a wedded couple, giving them the name "Marital Cobalt" (an archaic title that sounded considerably better in the Ishadan language), with the rings originally meant to be a way to prove one's partnership was strong and worthy, though it is said that pairs of friends or even partners of other sorts then won these rings and sullied this association. Now it doesn't really have a title, as they have been lost, with many thinking them nothing more than a myth, since the rings were only ever referred to as the "Three Rings of Tohil" not "Five" or even "Four" (as some have proposed, since these two rings serve one purpose).   What power they hold is not entirely known, though it is believed to grant boons when those who wear the rings are together.   The ring bearers of these rings are jointly called the Champion of Tradition, though this tradition has long since been lost, and so the position is instead referred to by scholars of enchanted items and religion as "the Lost Champion".


Cover image: Skull by Pexels

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