Aquatic:
You do not have DisADV on Attacks made using Aquatic weapons as a result of being underwater.
Concealable:
Small and easily hidden, you have ADV on Checks made to hide a Concealable weapon on your person. When you make an Attack against a creature using a hidden weapon that has the Concealable property, you have ADV on the Attack against that creature.
Ensnaring:
You can attempt to grapple a creature with an Ensnaring weapon as if it were a free hand.
Heavy:
The size of a Heavy weapon makes it difficult to wield. Creatures with less than 15 Strength have DisADV on Attacks they make using a Heavy weapon.
Light:
A Light weapon is small and easy to handle. You can use either your Strength or Dexterity Modifier for both the Attack and damage.
Reload:
The weapon can be fired a number of times equal to its Reload score before you must spend 1 Attack or a Bonus Action to reload. You must have one free hand to reload a weapon.
Unwieldy:
You have DisADV on Attacks against targets within 5ft of you