Weapon Damage Types (Crits)
Bludgeoning:
On a Critical Hit, the target is knocked 5ft in a direction of your choice and falls Prone.Piercing:
On a Critical Hit, the target becomes Impaired until the end of your next turn.Slashing:
On a Critical Hit, the target gains the Bleeding condition.Weakening Criticals
When you score a Critical Hit on a target, you can choose to either double your dice as usual or impose DisADV on Attacks, Checks, and Saves the creature makes (or ADV on saves it forces you to make) until the end of its next turn.Sometimes you want to get across the staggering feeling of receiving a Critical Hit in a different way than just dealing a bunch of damage. This can be used on monsters and PCs to give them DisADV instead.