Critical Hit options

Elven Weapons

Weapon Damage Types (Crits)

Bludgeoning:

On a Critical Hit, the target is knocked 5ft in a direction of your choice and falls Prone.

Piercing:

On a Critical Hit, the target becomes Impaired  until the end of your next turn.

Slashing:

On a Critical Hit, the target gains the Bleeding  condition.

Weakening Criticals

When you score a Critical Hit on a target, you can choose to either double your dice as usual or impose DisADV on Attacks, Checks, and Saves the creature makes (or ADV on saves it forces you to make) until the end of its next turn.

Sometimes you want to get across the staggering feeling of receiving a Critical Hit in a different way than just dealing a bunch of damage. This can be used on monsters and PCs to give them DisADV instead.

For Spell-casters:

If a spell-caster casts a damaging spell where there is no attack and saving throw is required and the save is a Nat 1: The spell-Caster can then declare the result is a Weakening Critical. (Damage doubling is not an option for AOE spells.)