The Dont Die

Just like the posters plastered all over the Citadel say, The Don’t Die is under new ownership. Up until a few months ago, the massive tavern had been closed for business, with the previous owners leaving the Citadel for unknown reasons. The size and complexity of managing a tavern of this scale led to it’s prolonged closure. However, the new owners, a partnership between several businesses in the Citadel, have taken up the challenge of refurbishing and reopening the tavern, along with the reinstatement of the fighting pit.   The fighting pit now hosts daily bouts, as well as competitions every tenday, monthly tournaments, and special events. The unique healing properties associated with the Auroral Diamond ensure that fatalities in the pit are almost unheard of, and injuries tend to heal up to 10 times faster than they normally would.  

Pit Fighting at the Don’t Die

  A player can spend a portion of their downtime days participating in pit fighting. Players have the option to choose between competing in a single bout or entering a competition. In a competition, the player engages in three consecutive fights and must emerge victorious in all three matches to claim the prize. If they fail to win all three matches, they will not receive any rewards.   For each fight players rolls 3 checks: 2 Skill checks and a Fortitude Check (See below). The skill checks are Athletics and Acrobatics and the DC for both is 2d10+5. Fortitude Check - To make a fortitude check the player rolls a dice equal to the highest hit dice, they then add their Costitution Modifier and any levels they have in any of the martial classes (Fighter, Babrberian, Monk, Paladin). The DC for the fortitude check is also 2d10+5. For example, a 5th level Barbarian with a +3 Consituition Modifier would roll 1d12+5+3.   The DM rolls the DC (2d10+5) for each check individually then compares the results to the players checks. Once you have the results consult the table below.   Results
0 Successes - Lose Your Bout (0gp)
1 Successes - Draw/Timed Out (10gp)
2 Successes - Win Your Bout (20gp)
3 Successes - Flawless Victory (40gp)
  If a player wins 5 consecutive fights they are crowned the champion. Until they are defeated all of their winnings are doubled. Winning a competition counts as 2 wins in relation to being crowned the champion

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