Netheril Times

The Netheril Times is not just a typical tavern but also a venue for an entertaining spectacle. While patrons can certainly visit for a drink and a meal, the main attraction is the jousting show. At the heart of the tavern is a dedicated area where jousting tournaments take place.   Two teams, the Dark Knights and the Light Sabres, have been participating in these tournaments since the establishment of the tavern over five years ago. While the teams remain the same, the individual combatants change regularly, allowing anyone with the necessary skills to join by paying the sign-up fee.   Participating in the jousting tournaments brings various benefits. Apart from the chance to win a substantial amount of gold for triumphing in their bouts, the competitors enjoy a significant discount on food and drinks if their team is currently leading in the cumulative score. This score has never been reset since the inception of the tournaments, adding a sense of ongoing competition and excitement to the atmosphere of the tavern.  

Jousting at the Netheril Times

Prerequisite: Proficiency with Martial Weapons/Lance & proficiency in Animal Handling   A player can spend a number of days Jousting. Players wishing to compete must pay a one off 50gp singing on fee, and then choose which team they wish to represent, The Dark Knights or The Light Sabres.   Players rolls 3 checks, 1 Skill check, 1 attack roll, then an Fortitude Check (See below).
  • The skill check is Animal Handling and DC is 2d10+5.
  • The attack roll is made with a Lance, players do not need to own a lance, but if they have a lance with additional bonuses (such as a +1), these bonuses can be added to their attack roll. The AC they are aiming to beat is 2d10+5.
  • Fortitude Check To make a fortitude check the player rolls a die equal to the highest hit dice, they then add their Constitution Modifier and any levels they have in any of the martial classes (Fighter, Barbarian, Monk, Paladin). The DC for the fortitude check is also 2d10+5.
  • For example, a 5th level Barbarian with a +3 Constitution Modifier would roll 1d12+5+3.   The DM rolls the DC (2d10+5) for each check individually then compares the results to the players checks. Once you have the results consult the table below.   Results 0 Successes - Lose Your Bout (0gp) 1 Successes - Draw/Timed Out (15gp) 2 Successes - Win Your Bout (30gp) 3 Successes - Flawless Victory (60gp)   After each bout you will need to update the Netheril Times scoreboard (see below).   Additionally, if your team is currently in the lead, (see scoreboard). You are given a massive discount on food, drink, and accommodation (50% off) at the Netheril Times.  

    Netheril Times ScoreBoard

    The Dark Knights - 4756
    The Light Sabres - 4731
      Each Victory adds one to the scoreboard for the Jousters team.

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