Hall of Concordance
The Hall of Concordance is a small but highly specialized legal office, situated in Soldier's Rest. It is housed in a discreet two-story building, blending into the merchant district rather than standing out as a grand judicial authority.
Unlike larger legal institutions, the Hall is not responsible for making laws—instead, it serves as a private legal consultancy, offering services to those who can afford them. Run by a detached branch of the Fraternity of Order, the Hall of Concordance is known for its meticulous legal interpretations, ability to find loopholes in contracts, and ruthless precision when advocating for clients.
Services Offered & Costs
Unlike many public institutions in the Radiant Citadel, the Hall of Concordance does not work for free. Its services are pricey but unmatched, ensuring that those who hire them receive airtight contracts and powerful legal representation.
Despite its small size, the Hall of Concordance is efficiently run and ruthlessly organized.
The Fraternity of Order (Guvners) operates the Hall of Concordance, though they are isolated from their larger faction in Sigil. Unlike their counterparts in Sigil who seek to uncover the universal laws of reality, the Guvners in the Radiant Citadel have taken a more practical approach, focusing on contract law, trade agreements, and interplanar legal interpretation. Why They Are in the Radiant Citadel
Unlike many public institutions in the Radiant Citadel, the Hall of Concordance does not work for free. Its services are pricey but unmatched, ensuring that those who hire them receive airtight contracts and powerful legal representation.
- Contract Drafting Ensures legally binding agreements are crafted with precision, protecting clients from unwanted loopholes. 50-250 gp, depending on complexity.
- Contract Review & Loophole Identification Lawyers analyze existing contracts, finding exploitable weaknesses or unforeseen consequences. 75-500 gp, depending on length & obscurity.
- Dispute Resolution Serves as mediators in legal disputes, ensuring a legally sound and profitable resolution. 150 gp per session (discounts for repeat clients).
- Legal Consultation Clients receive advice on legal standings, contract risks, and best strategies. 50 gp per hour.
- Contract Enforcement If a contract is breached, the Hall can pursue legal action—including hiring enforcers (at additional cost). Varies based on enforcement difficulty.
Despite its small size, the Hall of Concordance is efficiently run and ruthlessly organized.
- The ground floor serves as a reception area and client meeting room, furnished with polished stone tables, quills that write by themselves, and shelves stacked with legal records.
- The upper floor contains private offices for senior members of the Fraternity of Order, where contract analysis, dispute mediation, and classified legal work is conducted.
- The archives are hidden beneath the Hall, storing contracts dating back to the Citadel’s founding.
- Glyphs of Warding on critical files.
- Anti-divination spells preventing unauthorized scrying.
- A ledger that tracks every contract signed within the Hall.
- Magistrate Larisel Thorne (Lead Adjudicator) - A calculating half-elf, she views law as an absolute force. She takes pride in exposing flaws in poorly written agreements.
- Advocate Remus Draal (Senior Legal Consultant) - A cold, ruthless legal expert, he specializes in finding contractual loopholes that benefit his clients.
- Archivist Selene Voss (Keeper of Records) - An obsessive gnome bureaucrat, she ensures that every contract is properly recorded and categorized.
- Merchants & Trade Guilds: The most frequent clients, hiring the Hall to draft, review, and enforce contracts.
- Diplomats & Nobles: Many seek the Hall’s services to secure trade deals or escape unfavorable obligations.
- Common Citizens: Rarely interact with the Hall unless caught in a legal dispute—and they often cannot afford its fees.
The Fraternity of Order (Guvners) operates the Hall of Concordance, though they are isolated from their larger faction in Sigil. Unlike their counterparts in Sigil who seek to uncover the universal laws of reality, the Guvners in the Radiant Citadel have taken a more practical approach, focusing on contract law, trade agreements, and interplanar legal interpretation. Why They Are in the Radiant Citadel
- The Fraternity of Order believes that contracts and laws shape reality—even in a city that exists outside normal governance.
- They maintain strict neutrality, working for any client that pays (so long as the request is legally sound).
- Their isolation from Sigil means they are a small, specialized group, not a major political force in the Citadel.
- They do not create laws—they interpret, manipulate, and exploit existing ones.
- Clients come to them when they need an ironclad contract, a loophole found, or a legal obstacle removed.
- They are methodical, patient, and have little interest in morality—only legal precision.

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