Ethereal Delights

Ethereal Delights, overseen by the Wood Elf triplets Colo, Gal’Colo, and Cola’Kia Seminarian, stands as an otherworldly plant nursery within the star arcade. Having retired to the Radiant Citadel with a wealth of goods accumulated over centuries of traversing the Astral Sea, the trio’s crates brim with an assortment of plants, cuttings, fungi, spores, and more, each possessing unique properties when consumed. In simpler terms, they cultivate and distribute drugs.
  While Ethereal Delights does not operate as a traditional shop, the Seminarians generously offer a small selection of “samples” to the public. These samples provide a glimpse into the extraordinary effects and experiences that their cultivated plants can offer. However, it is important to note that their offerings may have psychoactive or mind-altering properties, catering to those seeking unique sensations or alternate states of consciousness.
 

Ethereal Delights (Drugs)

All drugs require a DC 5 Constitution saving throw after the effects wear off. On a successful save, nothing adverse happens.
  If the player fails, they develop an addiction. They must roll a d10 to determine how many days they have before they need another dose. If the player doesn’t get their fix, they have disadvantage on all rolls for 1d10 days (this disadvantage is nullified if their drug of choice is taken). After this period, if they have stayed clean, they will have gone through withdrawal, and the addiction will be gone. Drug addictions cannot be removed by magical means.
 

Drugs

Drug (Cost): Save - Description and effect
  Edder (20gp): DC10 Arcana - A fine blue powder that can be inhaled or smoked, that restores a 1st level spell slot. You lose a 1st level spell slot on a failed arcana check
  Wyrmwood (5gp): DC10 Intelligence - This herb can be steeped into tea, allowing the drinker to understand Draconic. On a failed Intelligence save they ‘THINK’ they can understand Draconic
  Anadian Poppy Milk (20gp): DC10 Constitution - This milky fluid heals 1d4 hit points. It the drinker fails their Constitution save however, they fall asleep for 1d4 hours
  Cordycep Mushrooms (30gp): N/A - When this thin orange mushroom is consumed it gives the effects of a barbarians rage for 1d4 rounds
  Fizzy Lifting Wine (30gp): DC10 Constitution - After consuming this over fermented wine you levitate at a rate of 10 feet per round for 1d4 rounds at which point you descend at the same rate. If you fail the save you throw up when you land.
  Stormrock (10gp): N/A - If you chew this sulphurous clover for 30 seconds you voice become deep and booming for 10 minutes, as per the Thaumaturgy spell

Comments

Please Login in order to comment!