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Warforged

Living constructs

Warforged are (c) Wizards of the Coast.
The first warforged were mindless automatons, but the ancient Mearans devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons and protectors, they must now find a purpose beyond the defense of a long-dead empire. A warforged can be a steadfast ally, a cold-hearted killing machine, or a visionary in search of purpose and meaning.

Basic Information

Anatomy

All warforged are primarily humanoid in shape, with two arms that end in manipulating appendages, two legs that end in locomotive appendages, a head that contains consciousness and sensory aparatuses, and a central body that contains most other vital organs or critical components.

Biological Traits

Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. All warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow ridge. A sigil is engraved into the center of the forehead; this is unique to each warforged. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed. A juggernaut warrior is a massive brute with a heavy steel frame, while a skirmisher can be crafted from wood and light mithral to grant it lithe and elegant movement.   While they’re formed from stone and steel, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids. A warforged can focus its mind on its body as it rests, adjusting its shape and form to assume one of a few defensive postures. A warforged who expects heavy combat might focus on durability, while during a time of peace they might be content to adopt a lighter, less aggressive form.

Civilization and Culture

Naming Traditions

Warforged were assigned numerical designations for use in military service. Many of them adopted nicknames, often given to them by their comrades. As free individuals, some have chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.   Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Pants, Pierce, Red, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Stone, Temple, Vault, Wall, Wood.

Gender Ideals

The typical warforged has a muscular, sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity in emulation of creatures around them.

Common Etiquette Rules

The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The Godswar took away their purpose in the destruction of Meara, but many warforged struggle both to find a place in the post-war world and to relate to the creatures that created them.   The typical warforged shows little emotion. Many warforged embrace a concrete purpose — protecting allies, completing a contract, or other pursuits — and devote themselves to this task as they once did to serving Meara. However, there are warforged who delight in exploring their feelings and their freedom. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning.   Whether due to some flaw in their creation or simple ignorance of how other creatures operate, warforged often acquire an odd personality trait or two.

History

As the ancient Tribes built the great empire of Meara, they knew they would need protection. Even though the elder races were no more, the middle races were still out there somewhere, and the titans... dragons and giants... were a constant threat. And so using their powers of magic and technology they forged war machines in their likenesses.   Eventually Meara was destroyed in the Godswar, and many of her defenders fell with her. Some warforged managed to escape, others were out of the empire on missions, while some simply hadn't been activated yet. However it happened, a number of warforged survived the destruction of their protectorate. With their purpose no longer possible to fulfill, the warforged had to find their own purposes individually.   The warforged live as outsiders in all nations and live lives that are completely different to the rest of the populace. Surprisingly some warforged have become bards and have even written their own songs, whilst some also have become artists, usually by mistake, and now a warforged art market exists. There are warforged who have taken an interest in their neighbours culture and ways of life and have chosen to wear clothes and imitate their country men's accents and manners.
Scientific Name
Homo machina vivus
Lifespan
A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age.
Average Height
5.5 to 7.5 feet
Average Weight
200 to 400 lbs.
Body Tint, Colouring and Marking
Having bodies made of wood, metal, and stone, each warforged has a unique makeup of body patterns and colors.

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Warforged Traits

Ability Score Increase Your Constitution score increases by 1.
Size Medium
Speed Your base walking speed is 30 feet.

Your warforged character has the following traits.   Alignment. Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality — or lack thereof — of the beings with which they served.   Warforged Resilience. You were created to have remarkable fortitude, represented by the following benefits.

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
  Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.   Integrated Protection. Your body has built-in defensive layers, which determine your armor class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal. You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode’s prerequisite.   Chassis Form Factor. You were built either as a specialist, a juggernaut, or a skirmisher. Choose one for your character.  

Chassis Form Factors

  Specialist. As a specialist, you were designed with a certain specialized function in mind. You might be an assassin, a healer, or an entertainer, to name a few possibilities. Specialists are the rarest of the warforged subraces, and yours could be a unique design.
  • Ability Score Increase. Two different ability scores of your choice increase by 1.
  • Specialized Design. You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.
  • Integrated Tool. Choose one tool you’re proficient with. This tool is integrated into your body, and you double your proficiency bonus for any ability checks you make with it. You must have your hands free to use this integrated tool.
  Juggernaut. You’re an imposing war machine built for close combat and raw might. You tower over your comrades; juggernaut warforged stand between 6 and 7 feet in height and can weigh up to 450 pounds.
  • Ability Score Increase. Your Strength score increases by 2.
  • Iron Fists. When you make an unarmed strike, you can deal 1d4 + your Strength modifier bludgeoning damage instead of the normal damage.
  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  Skirmisher. You were built to scout the edges of battle and outmaneuver your enemies. You are lean and designed for speed.
  • Ability Score Increase. Your Dexterity score increases by 2.
  • Swift. Your walking speed is increased by 5 feet.
  • Light Step. When you are traveling alone for an extended period of time (one hour or more), you can move stealthily at a normal pace. (See chapter 8 of the Player’s Handbook for more information about "travel pace").

Languages. You can speak, read, and write Common.


Integrated Protection ModePrerequisiteEffect
Darkwood Core (unarmored)None11 + your Dexterity modifier (add proficiency bonus if proficient with light armor)
Composite Plating (armor)Medium armor proficiency13 + your Dexterity modifier (maximum of 2) + your proficiency bonus
Heavy Plating (armor)Heavy armor proficiency16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.

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