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Homebrew Content

Voici un petit arcitle afin de parler des différences "fait maison" aux règles du jeu.  

Système de jeu

D&D 5e edition + Homebrew   Active AC/ Defense Check: Must roll to try to dodge enemy attack. Enemy bonus to attack Increase DC AC bonus becomes bonus to dodge* Armure = DMG reduction**   *Monk and Barbarian still get bonus AC with Wis/Con Bonus *Fighting Style: Dueling = Prof bonus to AC **Fighting Style: Defense= Prof bonus to Dmg Reduction   Ability Score: 4d6, keep 3 best. No reroll Flaws: When negative stat, explain with a trait, why are you a cripple. Can’t reduce the Malus, except with quest of magical shenanigans   HP = Constitution Score + LvL   Rest, short rest = Night rest, expand hit dice and regain HP Medical aid DC 10= patient roll 1 hit dice without expanding it (Can only care for a single patient per rest) Grit your teeth(reaction): In combat or facing danger. Roll constitution saves. Success expand 1 hit dice and regain HP Long rest = 1 week downtime into a safe haven (City or elsewhere)   LvL up = Personal & Group Goal Each long rest, can change group or personal goal to lvl up. It may be to seek a mentor, vainquish an ennemy, get revenge, take back your throne or any good adventure point.  

Death Saves:

When reduced to 0 HP or less, roll a d20, with no modifiers on the chart below. A Roll of 12 or higher means the character wakes up in 1 round with 1d4 HP.

Inventory Weight:

  Carrying capacity = Str Score Worn Equipment = 0 Light = 1w Medium = 2w Heavy = 4w 100 coins = 1w Carrying Equipment Bonus Backpack +2w Santa-Klaus bag +4w, need a hand Overencumbered = disadvantage on physical tests Maximum carrying = Str score x1.5

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