Homebrew Content
Voici un petit arcitle afin de parler des différences "fait maison" aux règles du jeu.
Système de jeu
D&D 5e edition + Homebrew Active AC/ Defense Check: Must roll to try to dodge enemy attack. Enemy bonus to attack Increase DC AC bonus becomes bonus to dodge* Armure = DMG reduction** *Monk and Barbarian still get bonus AC with Wis/Con Bonus *Fighting Style: Dueling = Prof bonus to AC **Fighting Style: Defense= Prof bonus to Dmg Reduction Ability Score: 4d6, keep 3 best. No reroll Flaws: When negative stat, explain with a trait, why are you a cripple. Can’t reduce the Malus, except with quest of magical shenanigans HP = Constitution Score + LvL Rest, short rest = Night rest, expand hit dice and regain HP Medical aid DC 10= patient roll 1 hit dice without expanding it (Can only care for a single patient per rest) Grit your teeth(reaction): In combat or facing danger. Roll constitution saves. Success expand 1 hit dice and regain HP Long rest = 1 week downtime into a safe haven (City or elsewhere) LvL up = Personal & Group Goal Each long rest, can change group or personal goal to lvl up. It may be to seek a mentor, vainquish an ennemy, get revenge, take back your throne or any good adventure point.Death Saves:
When reduced to 0 HP or less, roll a d20, with no modifiers on the chart below. A Roll of 12 or higher means the character wakes up in 1 round with 1d4 HP.Inventory Weight:
Carrying capacity = Str Score Worn Equipment = 0 Light = 1w Medium = 2w Heavy = 4w 100 coins = 1w Carrying Equipment Bonus Backpack +2w Santa-Klaus bag +4w, need a hand Overencumbered = disadvantage on physical tests Maximum carrying = Str score x1.5Remove these ads. Join the Worldbuilders Guild
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