Tirion
Age of the Mortals, 4th age
Tirion, a continental world containing fantastical beasts of epic proportions that could wipe out nations on a whim. A world with impressive, yet deadly environments containing toxic hotspots where even the most hardy of species struggle to exist. With nations trying to reign supreme through conflict and treachery, Kings and Queens rising to power, while empires fall. The age of the gods is over, no longer do they roam the world seeking to enlighten the sentients, as the War in Heaven ended in stalemate, causing the Gods, Titans and Primordials to be weakened. Now, they may influence the world, only through certain chosen individuals belonging to churches and cults, as their corpses retain their power, yet no will remains, except for the echoes of their thoughts.
A total of five continents currently exist. The central continent of Alevia, the home to the civilised nations of the world. The trade hub port cities along its vast coasts creating trade routes across the oceans, as merchants and pirates line their pockets with gold through consumerism and thievery. In the north, the Azar'thum Steppes cover a vast land, where the beastkin tribes fight to survive. In the southern mountain range, the dwarves produce industrial contraptions within their underground citadels. In the east, a coalition of human city states exist, ever warring between one another. While in the west, the human Othomore empire rules with an iron fist. Finally, the ancient forest of Ethanial in the centre of the continent, hides the elves and high-elves, along with their guardian beasts who have perhaps lived longer than all the nations combined.
The northern continent, going by the name of Everfrost, does nothing to hide its inhospitable nature. No species may survive its harsh winters unless they have adapted so extremely they may as well be unable to live anywhere else. From the glacial elementals to blizzards that have ravaged the lands for centuries without pause, the destructive environment remains to be fully explored by the most daring adventurers.
The eastern continent of Altum, although inhabited by small colonies and outposts belonging to both humans and demi-humans, is mainly a vast wilderness. The central deserts, populated by fire elementals, various reptilian species and giant scorpions, hides the remains of an ancient empire that was once ruled by powerful pharaohs. Even now, after three millennia, treasure is found by the brave and reckless hunters seeking to make it in life. In the North, the orc and goblin tribes reign supreme, destroying the land, fighting each other and sending raiding parties to the other continents as they breed at rates unseen in other species. In the south, mountain giants roam the landscape, squashing anyone unfortunate enough to have walked in their way.
The western continent of Karathrall has a reputation that is perhaps even worse than than Everfrost. Often referred to by multiple names, such as 'The Cursed Lands' or 'The Land of the Undying', it is the home of hordes of undead armies. Liches and necromancers rule this land with a skeletal fist. Anyone who dares to seek adventure in these lands will never find peace, even if they make it back home in one piece. Any kingdom or empire that is stupid enough to invade will simply add their armies to the unlimited number of undead. Yet, as though the undying are bound by the lands itself, they have never sought to invade.
Finally, the southern continent of Eileithyia, perhaps the most dreadful continent in this world. Referred to as the 'Demon continent', its lands are toxic wastelands filled to the brim with demonic entities, volcanos that seem to never stop spewing molten lava and sulfur into its already toxic atmosphere. Much remains unknown about this land, as those who venture to it never return. Although it is said that powerful artefacts left over from the War in Heaven remain, waiting for the heroes to collect them.