Aundair
Aundair is one of the Nations in Khorvaire. In the past the Eldeen Reaches was a part of Aundair but during the Last War the Aundarian military put all their effort in their capital, leaving the farmers vulnerable. The warden of the woods of the now known Eldeen Reaches took up the protetion, causing a split which created the Eldeen Reaches to become a nation of it's own.
/*
Arcanix
Aundair is the home of Arcanix, known to many as the finest institute for magical study in Khorvaire./*
DM info
In the city: modrons
Adventure options
- Arcanix University
Monster options
- Flameskull
- Hill giant
- Gibbering mouther
- Flesh golem
- Gorgon
- Grell
- Hell hound
- Helmed horror
- intellect devourer
- Spectator
- Mimic
- Modrons
- Bone Naga
- Ogre
- Gelatinous cube
- Shadow
- Wraith
- Acolytes
- Cult fanatic & cultists
General information Aundair
Fertile farmlands surround the grand cities of Aundair, the floating towers of Arcanix are the finest institute for mystical study in Khorvaire, and magic is deeply ingrained in Aundairian culture. Aundairians value wit & wisdom, refer finesse to brute force and appreciate cunning wordplay and fine fashions.
Hallmarks: cheese, education, fashion, grains, wine, wizardry - Aundair
Important Facts
- The floating towers of Arcanix, which is the most prestigious academy of magic in Khorvaire. Most of its sages specialize in ritual magic and abstract theory and don’t have the full powers of wizard
- Magic permeates many aspects of Aundairian life - more so than other nations. A cleansing stone graces every village and you might encounter animated farming equipment in the fields. The Knights Arcane are an elite unit of eldritch knights, and the spies of the Royal Eyes of Aundair specialize in divination magic.
- Some Aundairian nobles are bound by arcane pacts handed down through generations. Only remarkable heirs develop into warlocks. Most such lines have an Archfey patrons.
- The Sovereign Host is the most dominant faith in Aundair, with a particular devotion to Aureon. However the silver flame also maintains a devoted following - some might say overzealous.
- To ensure her nation’s prosperity and dominance, Queen Aurala ir’Wynarn instituted the Arcane Initiative, an aggressive series of programs intended to forward the development of mystical infrastructure and battlemagic.
Aundairians
Aundairians value wit and wisdom.er finesse to brute force and appreciate cunning wordplay and fine fashions. Fertile farmlands surround the grand cities of Aundair, the floating towers of Arcanix are the finest institute for mystical study in Khorvaire, and magic is deeply ingrained in Aundairian culture. The nation produces more magewrights and wandslingers than any other in Khorvaire.
From the nobles lounging in the towers of Fairhaven to the common folk working the vast vineyards of Bluevine, Aundairians value wit and wisdom. Aundairians prefer finesse to brute force and appreciate cunning wordplay and fine fashions.
The Sovereign Host is the dominant faith of Aundair, with a particular devotion to Aureon. However, the Silver Flame also maintains a devoted following-some might say overzealous.
Although Aundair is a small nation, its arcane superiority allowed it retain its dominion during the Last War. The people of Aundair know that knowledge is power, and they take pride in their nation's magical advancements. To ensure her nation's prosperity and dominance, Queen Aurala ir'Wynarn instituted the Arcane Initiative, an aggressive series of programs intended to forward the development of mystical infrastructure and battle magic.
The Last War - Aftermath
Aundair and Thrane were bitter rivals during the Last War. Thrane seized the ancient city of Thaliost during
the war and holds it to this day. Most of the people of Aundair remain furious about the occupation of Thaliost, but the city has become a haven for Aundairians who revere the Silver Flame.
The Eldeen Reaches seceded from Aundair halfway through the Last War. The western farmers rebelled over high taxes and neglect, allying with the druids of the Towering Wood. Aundair was forced to accept the sovereignty of the Reaches under the terms of the Treaty of Thronehold, but many Aundairians view it as a renegade nation. Extensive use of magic has repaired most of the damage to the cities of Aundair, but the countryside remains scarred by the war, especially along the border with Thrane. The Crying Fields are a region of farmlands permanently scarred by magic and haunted by restless spirits. Aundairians claim their nation is stronger than ever, but some worry about the long-term impact of the loss of the Eldeen farmlands and the Crying Fields. Now, Aundairians debate over differing views of their nation's future. Some believe the first focus should be reuniting Aundair and the Eldeen Reaches, whether through diplomacy or force. Others consider Thaliost to be the pressing issue. And still others support Queen Aurala's claim to the throne of Galifar. When creating an Aundairian, consider whether you have ties to any of the affected regions and if this influences your opinion of Thranes or druids.
Cities & Sites
Aundair intersperses pastoral farmlands between densely populated cities.
Arcanix - village / school of magic in floating towers
This farming village on Lake Galifar provides food for the nearby floating towers of wizardry that serve as home to Aundair's Arcane Congress-a cutting-edge research facility and the finest school of magic in Khorvaire. The members of the congress oversee the magical research conducted in these towers, advise Aundair's queen on all things magical, and confer with colleagues visiting from other nations. Apprentices come from all over Khorvaire to train at Arcanix.
Fairhaven - Capital
The capital of Aundair is one of the most beautiful cities in Eberron. Stunning displays of magical light and other arcane wonders enhance the exquisite architecture. This is the seat of the university of Wynarn, a prestigious institution that draws students from across Khorvaire. Is also named the City of Lights.
Passage - City
Located on the shores of Lake Gali far, the city of Passage is the heart of the dragonmarked House Orien. Resources include production and maintenance facilities for the lightning rail and the Orien caravans. If you have the Mark of Passage, odds are good you've spent time here.
Stormhome - Island City
This island city is the seat of House Lyrandar (mark of storm), and Queen Aurala allows the house a free reign in governing the isle. It is the finest resort and vacation spot in Khorvaire. Spies, charlatans, sailors and house agents all have a place in stormhome. Even though the island escaped the devastation wrought during the Last War it remains a hotbed for clandestine activities. Lyrandar wizards use magic to continuously alter stormhome’s weather, turning the otherwise bleak and storm-blasted location into a temperate island getaway.
Towns/Villages/Misc
Towns: Ghalt - Lathleer
Villages: Arcanix - Bluevine - Wyr - Areksul - Askelios
Castle/forts: Tower Vigilant - Tower Valiant - Wrogar Keep - Otharaunt - Vanguard Keep
Woods: The eldritch groves (with ruin) - The duskwood - The chante wood - Whisper wood - The gray wood - The silver wood (tip)
Mountains: The starpeak
Lakes: Lake Galifar - Scions Sound - Eldeen Bay
*/
- Arcanix University
- Flameskull
- Hill giant
- Gibbering mouther
- Flesh golem
- Gorgon
- Grell
- Hell hound
- Helmed horror
- intellect devourer
- Spectator
- Mimic
- Modrons
- Bone Naga
- Ogre
- Gelatinous cube
- Shadow
- Wraith
- Acolytes
- Cult fanatic & cultists
- The floating towers of Arcanix, which is the most prestigious academy of magic in Khorvaire. Most of its sages specialize in ritual magic and abstract theory and don’t have the full powers of wizard
- Magic permeates many aspects of Aundairian life - more so than other nations. A cleansing stone graces every village and you might encounter animated farming equipment in the fields. The Knights Arcane are an elite unit of eldritch knights, and the spies of the Royal Eyes of Aundair specialize in divination magic.
- Some Aundairian nobles are bound by arcane pacts handed down through generations. Only remarkable heirs develop into warlocks. Most such lines have an Archfey patrons.
- The Sovereign Host is the most dominant faith in Aundair, with a particular devotion to Aureon. However the silver flame also maintains a devoted following - some might say overzealous.
- To ensure her nation’s prosperity and dominance, Queen Aurala ir’Wynarn instituted the Arcane Initiative, an aggressive series of programs intended to forward the development of mystical infrastructure and battlemagic.
Remove these ads. Join the Worldbuilders Guild




Comments