Solmeth
Court: Shadow
Vice: Sloth
Alignment: Neutral Evil
Symbol: A black sun sinking beneath a cracked horizon
Colors: Ash gray, bone white, and pale gold
Domains: Death, Grave, War, Trickery
Realm: The Garden of Fading Echoes
Lore and Influence
Solmeth, the Harvester of Souls, is the divine embodiment of Sloth—not idleness, but surrender. He is the Lord of the Waning Flame, the Apathetic End, and the Watcher Who Waits. His influence creeps not in violence or command, but in stillness: the slow rot of ambition, the exhaustion of eternity, and the quiet peace that follows the last breath.
Where others strive for dominion, Solmeth merely observes. He does not rage against entropy; he honors it. In the end, all fires dim, all voices fall silent, and all motion gives way to stillness. This truth is not despair to him, but liberation—freedom from the endless futility of striving.
Solmeth’s apathy is not cruelty; it is indifference perfected. He has no need for hatred or vengeance, for time will bring all things to him. Even the proudest gods fade, the brightest suns cool, and the mightiest empires crumble to dust. In the endless patience of his will, Solmeth always wins.
The Garden of Fading Echoes
Solmeth’s realm, The Garden of Fading Echoes, lies deep within Maladomini, where time slows until it nearly stops. What was once vibrant has decayed into haunting stillness: trees of petrified ash, rivers of glass, and monuments half-buried in the dust of memory.
In its center stands the Throne of the Waning Sun, an obsidian seat cracked and eroded by time. Solmeth rarely stirs from it; his gaze drifts through millennia, watching civilizations rise and fall like embers dying in the wind. Around him, the souls of the weary wander—voices fading, colors dimming, until only silence remains.
No one enters the Garden by force. Those who come do so because they have finally stopped resisting.
Worship and Patronage
Solmeth is venerated by the defeated, the disillusioned, and the weary. His followers are those who have lost faith in struggle—monks, caretakers, gravekeepers, and philosophers who find meaning only in the end of meaning.
His temples are quiet places of stone and shadow, without music or prayer. There are no sermons, no confessions, and no promises. Only stillness, and the slow realization that all efforts are transient.
His priests, known as the Gray Hands, tend to the dying and the forgotten. They do not comfort; they only remind the living that peace lies in surrender, and resistance is suffering extended.
Orders of the Waning Flame
The Gray Hands. Monks and hospice keepers who serve the dying, whispering to them the serenity of release.
The Last Watchers. Hermits who meditate upon decay, seeking transcendence through apathy and stillness.
The Pale Choir. Funeral singers and priests who wander from ruin to ruin, proclaiming the inevitable end of all things. Their hymns are dirges for the living, not the dead.
Common Infernal Relics
The Lantern of Dimming Stars. Emits a fading light that weakens all who see it, draining vigor until they fall into peaceful collapse.
The Hourglass of Still Waters. When overturned, freezes all movement in a small radius until the last grain of sand falls.
The Cloak of Quiet Ends. Renders the wearer undetectable by life’s vitality—undead, divine, or mortal. It cannot be seen by those who still hope.
The Codex of the Waning Flame: The Path of Sloth
Solmeth’s creed is one of inevitability and surrender.
- Struggle Is Futile. All ambition ends in decay.
- Patience Is Power. What is meant to end will do so without your hand.
- Decay Is Truth. The only constant in creation is collapse.
- Rest Is Victory. He who waits longer than his enemies always wins.
- Silence Is Sacred. Words fade, deeds rot, but stillness endures.
| Gameplay Mechanics |
|---|
| Vice: SlothAbility Score Increase: +1 to Wisdom or Strength (Player’s choice).Virtue of Sloth: A follower of Solmeth embraces the inevitable end. Sloth is not mere laziness—it is the deliberate refusal to struggle against the tides of time and entropy. Those who walk Solmeth’s path do not fight; they wait, knowing that all things slow, all things wither, and all things will come to an end.Roleplaying Guidance: Do not rush. Do not strive. Let the world pass you by. Effort is meaningless, for all ambitions fade. To act is to deny the inevitable, but in stillness, one finds the truth of eternity. |

Comments