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School of Necromancy Scholar

Written by Duqer

Delving deep into the enigmatic realms of life, death, and the eerie space in between. Within this arcane tradition, aspiring wizards focus their studies on understanding and harnessing the cosmic forces that animate both the living and the deceased. With every step of your journey, you uncover the secrets of life's essence and learn to wield it as a potent source of magical power.
Necromancers often face the stigma of being viewed as menacing or even malevolent, largely because of their close affiliation with death's mysteries. However, it's essential to remember that not all who tread this path are inherently evil. Necromancers, while they manipulate forces others may find unsettling, often seek to unravel the profound mysteries of existence and the boundaries between life and death. Their pursuits, though unconventional, are driven by a thirst for knowledge and understanding in a world that often shrouds these matters in fear and superstition.

Necromancer Wizard Features

2nd Level Features

Necromancy Savant

The gold and time you must spend to copy a necromancy spell into your spellbook is halved.

Grim Harvest

When you use a 1st level spell or higher to kill one or more creatures, you regain hit points equal to twice the spell's level, or three times its level if it's a School of Necromancy spell. This doesn't work against constructs or undead.

6th Level Features

Undead Thralls

You learn the animate dead spell if it's not in your spellbook. When you cast animate dead, you can reanimate one more corpse or pile of bones.
  When you create an undead with a necromancy spell you get these:
  • Their hit points increase by your wizard level.
  • They add your proficiency bonus to their weapon damage.
  • 10th Level Features

    Inured to Undeath

    You resist necrotic damage, and your hit points can't be lowered.

    14th Level Features

    Command Undead

    You can use magic to control undead, even those made by other wizards. As an action, choose one undead within 9m. It must make a CHA save against your spell DC. If it fails, it becomes friendly to you and obeys your commands until you use this again.
    Undead with INT ≥ 8 have advantage on the CHA save, if it has INT ≥ 12 it can repeat he save every hour.