BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Hand and Eye of Erebos

Wondrous item, artifact (requires attunement)         The Eye and the Hand of Erebos might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a mummified and shriveled left extremity.   To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye transforms into a golden eye with a slit for a pupil, much like that of a cat. If the eye is ever removed, you die.   To attune to the hand, you must lop off your right hand at the wrist and the press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.   Properties of the Eye.   Unknown   Properties of the Hand. Your alignment changes to neutral evil, and you gain the following benefits:   1 minor beneficial property: While attuned to the artifact, you can use an action to cast the Darkness Spell from it. After you cast the spell, roll a d6. On a roll of 1-5, you can't cast it again until the next dawn. 1 major beneficial property: While attuned to the artifact, you regain 1d6 hit points at the start of your turn if you have at least 1 hit point. 1 minor detrimental property: While attuned to the artifact, nonmagical flames are extinguished within 30 feet of you.   Your Strength score becomes 20, unless it is already 20 or higher.   Any melee spell attack you make with the hand, and any melee weapon attack made with a weapon held by it, deals an extra 2d8 cold damage on a hit.   The hand has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: Finger of Death (5 charges), Sleep (1 charge), Slow (2 charges), or Teleport (3 charges). The hand regains 1d4 + 4 expended charges daily at dawn. Each time you cast a spell from the hand, it casts the Suggestion spell on you (save DC 18), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you.   Properties of the Eye and Hand.   Unknown   Destroying the Eye and Hand. Unknown

Remove these ads. Join the Worldbuilders Guild

This article has no secrets.

Comments

Please Login in order to comment!