Chamber of Hollow Echoes

Ervenian Era, 1051 AB
The Chamber is no tomb, though it is full of the dead. It is no temple, though it demands reverence. It is a hollow in the marrow of the world, and in it all words are stone.
  The Chamber of Hollow Echoes is a haunted vault, with its location disputed - some place it beneath the roots of Khazad-Ram, other beneath Rîn Dolirand and others fantasize its in the drowned ruins of Atalantë and some whisper, it lies everywhere, so long as one walks deep enough in silence.   The Chamber is no throne room nor temple, but a place of dread remembrance: a vault where shadows seem to recall every word ever spoken within. Pilgrims, fools, and mourners alike descend, hoping to hear the voices of the lost, but what answers are seldom merciful.   The Chamber is immense, though its true size is uncertain. By torchlight it seems a single cavern of black stone; yet when lights gutter out, travelers find themselves adrift in a vast hall of pillars like hollow trees, their tops unseen. The walls breathe with a damp chill, and from them trickles of water fall like distant weeping.  
Warnings in Sophia-Hold
Various sources, espacially those who are rumored to be spoken one such as Avux, conclude, that the chamber remembers the true name of those who spoke it inside, and those who leave , find the world echoingit in strange places - often shouted by strangers, whispered by trees and hissed in their sleep.   The chamber itself, hates music, as if singings turns the music to unbearable, where notes fracture, turning into shrieks that scape the hear.   The final warning is: Do not sleep, as those who try to rest, wake with their own voice chanting back their darkest thoughts.  

History

Elven lore speaks of the Chamber as one of the Silent Graves, halls left behind when the firstborn abandoned works too sorrowful to finish. Dwarves insist it was carved as a tomb for a forgotten king whose name should never be spoken. Some claim Ervenius himself sealed the Chamber when he walked the world, but even his power could not silence it; only bind it from spreading.  

Legacy

Dwhewn use fragments of the chamber's legend as a warning: "The Stone Remembers" - as a proverb against rash words. Drowseuessiri use it as a warning that traitors are sometimes led to the chamber and abandoned, left to be driven mad by the endless echoes of their own guilt. Kadian use the stories to echo the The Second Sun faults and faults of humankind. Balikhanite believe the chamber's echoes rise into sea caves, explaining voices on storm nights. Bafigronian speak of voices, often assumed to be Bolumus' last rites who echo their own faults.

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