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Mass Rejuvenation

Creation Spells

You channel healing energy to a number of allies equal to an upgraded roll of your Magic Training die, though each subject beyond the first costs an additional 5 MP.  

Effect

  • You may target yourself.
  • Subjects each regain 1d6 Stamina immediately, and another 1d6 Stamina at the start of their respective turns each round for a number of rounds equal to a roll of your Magic Training die.
Material Components
10+ MP
Related Discipline
Mage
Related School
Creation
Related Element
Utility
Effect Duration
Number of rounds equal to a roll of your Magic Training die
Effect Casting Time
Major Action
Applied Restriction
Difficulty: 8 Test: None Requirement: Rejuvenate

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