Marrow Lock
The Art of Poisoning
This insidious poison runs ice through its victim’s limbs, all but locking them into place.
Significance
- Marrow lock’s victims can only take minor actions without consequence for the remainder of the encounter.
- To take a major action, they must make a Difficulty 6 15 Special Skill: Stamina test. On a success they suffer 1d6 penetrating damage and can carry out their action. On a failure they suffer 2d6 penetrating damage and can do nothing but howl in agony.
Item type
Consumable, Magical
Rarity
Rare
Base Price
Materials: 150 sb / Poison: 750 sb
Remove these ads. Join the Worldbuilders Guild
Comments