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Deep Crawler

Deep Crawler rogue background

Deep Crawlers society in Orzalair is rigidly hierarchical. Most dwellers belong to a caste, with the nobles on top and the servants on the bottom. All citizens with a caste receive certain protections under the law. There exists an underclass of dwellers who have no caste, however. The casteless are known as crawlers, after their neighborhood—Crawler Town—in Orzalair. Originally only giant spiders were deep crawlers, but today they include any dweller who lost their caste or are descended from those who did. Crawlers receive no protection under the law and they are forbidden from doing any job controlled by a caste. Practically speaking, this means almost no legal work is open to them. They can’t be miners, craftsmen, traders, or even servants. To survive in Crawler Town, most have little option but to turn to crime. Many work for the Carta, a powerful organized crime syndicate that controls a virtual shadow economy in the slums.  

Crawlers are the most likely dwellers to leave Orzalair. They have little to lose by going to the surface world, since they are already casteless. If there is a surprising facet to dweller society, it is that so many crawlers stay in a city that treats them like rubbish. Those who escape to the surface rarely look back.

 
 

Playing a Deep Crawler

If you choose to play a Deep Crawler, modify your pony as follows:    

Deep Crawler Table

Naming Traditions

Feminine names

  • Althild, Branka, Ethelwid, Hildred, Jarvia, Orta, Peada, Sigge

Masculine names

  • Eadrek, Gorim, Kerdik, Legnar, Oerik, Oswulf, Roshek, Vengest, Witred

Family names

  • Azagale, Cadash, Dunnharg, Gundaar, Korkill, Kitrik, Moratin, Ortan, Tethras, Varen

Culture

Major language groups and dialects

Culture and cultural heritage

Deep Crawlers society in Orzalair is rigidly hierarchical. Most dwellers belong to a caste, with the nobles on top and the servants on the bottom. All citizens with a caste receive certain protections under the law. There exists an underclass of dwellers who have no caste, however. The casteless are known as crawlers, after their neighborhood—Crawler Town—in Orzalair. Originally only giant spiders were deep crawlers, but today they include any dweller who lost their caste or are descended from those who did.

Shared customary codes and values

Crawlers receive no protection under the law and they are forbidden from doing any job controlled by a caste. Practically speaking, this means almost no legal work is open to them. They can’t be miners, craftsmen, traders, or even servants. To survive in Crawler Town, most have little option but to turn to crime. Many work for the Carta, a powerful organized crime syndicate that controls a virtual shadow economy in the slums.  

Crawlers are the most likely dwellers to leave Orzalair. They have little to lose by going to the surface world, since they are already casteless. If there is a surprising facet to dweller society, it is that so many crawlers stay in a city that treats them like rubbish. Those who escape to the surface rarely look back.

Common Taboos

  • Leaving for the surface
  • Having a job that is controlled by another caste

Major organizations

  • The Carta
  • Deep Dweller
  • Grey Wonderbolts
Parent ethnicities
Diverged ethnicities
Encompassed species
Related Organizations
Related Items
Related Locations

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