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Wooden Soul

Wooden Soul Quirks
d6 Quirk
1 You always seem to have leaves in your hair or clothing.
2 You never say anything unless it is worth taking a very long time to say.
3 You prefer to sleep under a tree than in a bed.
4 You often prefer to hear or read stories of druids and long to speak their language.
5 You swear you feel the pain of a tree cutting down.
6 You often smell like pine, cedar, oak, or some other type of tree.

Magic of the Trees

Your connection to trees and its life cycles gives you the option to learn some additional spells that focus on wood, groves, and walking amongst the trees. When your Spellcasting feature lets you learn a sorcerer spell of 1st level or higher, you gain an additional spell from the list below. These spells do not count towards the total number of spells you know, and the spells count as a sorcerer spells for you.
Sorcerer Level Spell
1st entangle *
3rd barkskin
5th plant growth
7th conjure woodland beings
9th tree stride
11th druid grove
( entangle* uses branches and wood instead.)

Knowledge of the Copse

At 1st level, your familiarity with forests and woodlands has granted you proficiency in the Nature skill. You also can speak to trees as if under the effects of the spell speak with plants.   In addition, you learn the druidcraft and shillelagh cantrips, which both count as a sorcerer spells for you and do not count towards the total number of cantrips you know.

Crafts of the Weald

At 1st level, you are able to create small objects out of wood by growing the wood out of your body. You can use your action to create an inanimate object created out of wood in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 20 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, with the wood giving the appearance of perfect craftsmanship. The object disappears after 1 hour, when you use this feature again, or if it takes any damage.

Strength of the Coppice

Starting at 6th level, the strength of trees flows through you. As an action, you can spend 3 sorcery points to assume the strength of a tree in a 'tree form' as your skin becomes covered in thick bark, branches, and leaves. For 1 minute, or until you are reduced to 0 hit points. While in this form, you gain the following benefits:
  • You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • You have advantage on checks and saving throws against being knocked prone as if rooted into the ground.
  • Your AC increases by 2
  • Your reach for touch spells increases by 5 feet as your arms extend as if like branches. This increases to 10 feet at 14th level.

Movement of the Timberland

By 14th level, you’ve learned to move amongst the trees. Once on each of your turns, you can use 10 feet of your movement to step magically into one living tree within 5 feet of you and emerge from a second living tree within 60 feet of you that you can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. Additionally, you may move up trees and structures made of wood as if under the effects of the spider climb spell, and you ignore difficult terrain caused by roots, branches, and trees.

Benevolence of the Forest

At 18th level, you age similarly to a tree. For every 10 years that pass, your body ages only 1 year, and your lifespan increases by 500-600 years.   In addition, your body has gained the strength of a mighty tree. You have advantage on Strength checks and saving throws. Your skin also hardens like bark, and you are always considered to be under the effects of the spell barkskin.

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