Wooden Soul Quirks |
|
d6 |
Quirk |
1 |
You always seem to have leaves in your hair or clothing. |
2 |
You never say anything unless it is worth taking a very long time to say. |
3 |
You prefer to sleep under a tree than in a bed. |
4 |
You often prefer to hear or read stories of druids and long to speak their language. |
5 |
You swear you feel the pain of a tree cutting down. |
6 |
You often smell like pine, cedar, oak, or some other type of tree. |
Magic of the Trees
Your connection to trees and its life cycles gives you the
option to learn some additional spells that focus on wood,
groves, and walking amongst the trees. When your
Spellcasting feature lets you learn a sorcerer spell of 1st level
or higher, you gain an additional spell from the list below.
These spells do not count towards the total number of spells
you know, and the spells count as a sorcerer spells for you.
Sorcerer Level |
Spell |
1st |
entangle * |
3rd |
barkskin |
5th |
plant growth |
7th |
conjure woodland beings |
9th |
tree stride |
11th |
druid grove |
( entangle* uses branches and wood instead.)
Knowledge of the Copse
At 1st level, your familiarity with forests and woodlands has
granted you proficiency in the Nature skill. You also can
speak to trees as if under the effects of the spell speak with
plants.
In addition, you learn the druidcraft and shillelagh cantrips,
which both count as a sorcerer spells for you and do not
count towards the total number of cantrips you know.
Crafts of the Weald
At 1st level, you are able to create small objects out of wood
by growing the wood out of your body. You can use your
action to create an inanimate object created out of wood in
your hand or on the ground in an unoccupied space that you
can see within 10 feet of you. This object can be no larger
than 3 feet on a side and weigh no more than 20 pounds, and
its form must be that of a nonmagical object that you have
seen. The object is visibly magical, with the wood giving the
appearance of perfect craftsmanship. The object disappears
after 1 hour, when you use this feature again, or if it takes any
damage.
Strength of the Coppice
Starting at 6th level, the strength of trees flows through you.
As an action, you can spend 3 sorcery points to assume the
strength of a tree in a 'tree form' as your skin becomes
covered in thick bark, branches, and leaves. For 1 minute, or
until you are reduced to 0 hit points. While in this form, you
gain the following benefits:
- You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- You have advantage on checks and saving throws against being knocked prone as if rooted into the ground.
- Your AC increases by 2
- Your reach for touch spells increases by 5 feet as your arms extend as if like branches. This increases to 10 feet at 14th level.
Movement of the Timberland
By 14th level, you’ve learned to move amongst the trees. Once
on each of your turns, you can use 10 feet of your movement
to step magically into one living tree within 5 feet of you and
emerge from a second living tree within 60 feet of you that
you can see, appearing in an unoccupied space within 5 feet
of the second tree. Both trees must be Large or bigger.
Additionally, you may move up trees and structures made
of wood as if under the effects of the spider climb spell, and
you ignore difficult terrain caused by roots, branches, and
trees.
Benevolence of the Forest
At 18th level, you age similarly to a tree. For every 10 years
that pass, your body ages only 1 year, and your lifespan
increases by 500-600 years.
In addition, your body has gained the strength of a mighty
tree. You have advantage on Strength checks and saving
throws. Your skin also hardens like bark, and you are always
considered to be under the effects of the spell barkskin.
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