Wonder Eidolon
Manifested Mystery
Your link to a Wonder Eidolon gives your Dream Shape a mysterious appearance. Roll a d6 on the Mystery Themes table to determine its visual theme or choose one of the options. You may also come up with a new one.Mystery Themes | |
---|---|
d6 | Appearance |
1 | Constellations of symbols forming a body |
2 | Chitinous insect features |
3 | Layers of fabrics hiding the being beneath |
4 | A faceless mannequin |
5 | Geometric shapes and polygons of steel or stone |
6 | A walking totem made of wood |
Manifestations | |
---|---|
d8 | Manifestation |
6 | Arcane Battery |
7 | Wide Eyed |
Revelation
Starting at 3rd level you can dig deeper into your subconscious to learn more difficult spells. When you use Epiphany, you may instead get a 1st level spell slot and learn a spell of the same level or lower from the Wonder Eidolon spell list. You forget this spell when you finish a Long Rest. You can’t gain more than two spell slots of the same spell level per Long Rest using this feature.To cast one of these spells, you must expend a slot of the spell's level or higher. You lose all spell slots when you finish a Long Rest.
For example, if you know the 1st-level spell chaos bolt and have a 1st-level and a 2nd-level spell slot available, you can cast chaos bolt using either slot.
Starting at 5th level you may get a 2nd level spell slot instead.
Starting at 9th level you may get a 3rd level spell slot or two 1st level spell slots instead.
Starting at 13th level you may get a 4th level spell slot instead.
Starting at 17th level you may get a 5th level spell slot or two 2nd level spell slots instead.
Reality Warp
Starting at 6th level you gain a limited ability to warp reality as in a dream. As an action, you can expend one spell slot to cast a spell. Choose this spell from any class, including this one. A spell you choose must be of the same level as the spell slot spent, must have a Casting Time of one action and can't consume material components. The chosen spell counts as a dream shifter spell for you.You can use this feature once per Long Rest. You can use it an additional time at 12th and 18th level.
Profound Creativity
At 10th level your mind can tune out certain aspects of reality. Your proficiency bonus for your Charisma (Deception) checks is doubled.Additionally, whenever you must make a Constitution saving throw to maintain concentration on a spell, you gain a bonus to the saving throw equal to your Wisdom modifier.
Comments