Figure of Tranquility
When you choose this tradition at 3rd level, you
can become an island of calm in even the most
chaotic of situations. With this feature, you can
cast sanctuary on yourself, no material
component required, and it lasts up to 8 hours.
Its saving throw DC equals 8 + your proficiency
bonus + your Wisdom modifier. A creature that
succeeds on the save is immune to this effect for
1 hour.
Once you cast the spell in this way, you can’t
do so again for 1 minute.
If you have damaged a creature within the last
hour, except by your Karmic Inversion feature,
you cannot cast the spell in this way.
Abating Force
Your mystical connection with ki can soften
blows and diminish harmful magics. Starting at
3rd level, you have a pool of magical energy that
replenishes when you take a long rest. With that
pool, you can prevent a number of hit points of
damage equal to your monk level × 5.
Whenever you or an ally that you can see
within 30 feet of you takes damage, you can use
your reaction to spend a number of hit points in
your pool up to twice your monk level to reduce
the damage by the number of points spent.
As a bonus action, you can spend 2 ki points
to replenish a number of hit points in your pool
equal to twice your monk level.
Emissary of Peace
At 6th level, you gain the ability to diffuse violent
situations. Whenever you make a Charisma
check to calm violent emotions or to counsel
peace, you have advantage on the roll. You must
make this entreaty in good faith; it doesn’t apply if
proficiency in the Deception or Intimidation skill
applies to your check.
You also gain proficiency in the Insight,
Performance or Persuasion skill (choose one).
Returning Veil
Starting at 11th level, you can use the force of ki
to send a creature’s attacks back at it. As a bonus
action, you can spend 2 ki points to seize control
of the flow of ki around you to create a protective
veil that can bounce back an attack. Until the end
of your next turn, attack rolls against you have
disadvantage, and when a creature you can see
misses you with a melee attack, you can use your
reaction to force the creature to repeat the attack
roll against itself.
Karmic Inversion
At 17th level, you have learned to influence
karmic forces to punish the wicked without laying
a hand upon them. Whenever a creature deals
damage against an ally and you reduce that
damage by using your Abating Force feature, you
can deal the same number of hit points of damage
that you reduced to the attacker. The damage type
is the same as the damage that you reduced. You
cannot deal lethal damage in this way.
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