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Way of Tranquility

Figure of Tranquility

When you choose this tradition at 3rd level, you can become an island of calm in even the most chaotic of situations. With this feature, you can cast sanctuary on yourself, no material component required, and it lasts up to 8 hours. Its saving throw DC equals 8 + your proficiency bonus + your Wisdom modifier. A creature that succeeds on the save is immune to this effect for 1 hour.   Once you cast the spell in this way, you can’t do so again for 1 minute.   If you have damaged a creature within the last hour, except by your Karmic Inversion feature, you cannot cast the spell in this way.

Abating Force

Your mystical connection with ki can soften blows and diminish harmful magics. Starting at 3rd level, you have a pool of magical energy that replenishes when you take a long rest. With that pool, you can prevent a number of hit points of damage equal to your monk level × 5.   Whenever you or an ally that you can see within 30 feet of you takes damage, you can use your reaction to spend a number of hit points in your pool up to twice your monk level to reduce the damage by the number of points spent.   As a bonus action, you can spend 2 ki points to replenish a number of hit points in your pool equal to twice your monk level.

Emissary of Peace

At 6th level, you gain the ability to diffuse violent situations. Whenever you make a Charisma check to calm violent emotions or to counsel peace, you have advantage on the roll. You must make this entreaty in good faith; it doesn’t apply if proficiency in the Deception or Intimidation skill applies to your check.   You also gain proficiency in the Insight, Performance or Persuasion skill (choose one).

Returning Veil

Starting at 11th level, you can use the force of ki to send a creature’s attacks back at it. As a bonus action, you can spend 2 ki points to seize control of the flow of ki around you to create a protective veil that can bounce back an attack. Until the end of your next turn, attack rolls against you have disadvantage, and when a creature you can see misses you with a melee attack, you can use your reaction to force the creature to repeat the attack roll against itself.

Karmic Inversion

At 17th level, you have learned to influence karmic forces to punish the wicked without laying a hand upon them. Whenever a creature deals damage against an ally and you reduce that damage by using your Abating Force feature, you can deal the same number of hit points of damage that you reduced to the attacker. The damage type is the same as the damage that you reduced. You cannot deal lethal damage in this way.

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