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Way of the Wild

Primal Form At 3rd level, your life force has been intrinsically influenced by the animal kingdom. As an action, you can spend 2 ki points to assume the shape of a beast you have seen before of CR 1/4 or lower that doesn't have a flying speed. This transformation lasts for 1 minute, or until you end it as a bonus action. Your game statistics are replaced by those of the chosen beast, but you retain your hit points and Hit Dice, as well as your mental ability scores, personality, and skill and saving throw proficiencies. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. While transformed, you can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. The beast's natural weapons also count as monk weapons for you. Additionally, you retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. Any equipment you carry or wear merges with the form, or--if practical--is worn by it. Alternatively, you can choose for your gear to fall to the ground in your space. Thousand Shapes Starting at 6th level, the natural weapons of your beast shape count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Also, while you are in your beast shape, you can use a bonus action to transform into a different beast shape, following the same rules for your transformation. The duration of your transformation does not change when you transform in this way. Greater Primal Form Beginning at 11th level, the power of your transformation reaches new heights. When you use your Primal Form feature, you can instead spend 3 ki points to transform into a beast of CR 1 or lower. You also gain the following benefits regardless of the number of ki points spent: You are no longer restricted by the beast you choose having a flying speed or not. You can choose to retain your Dexterity score, as well as your mental ability scores. One With The Beast At 17th level, the barrier between you and your beast shape blurs to nearly nothing. You can assume your beast shape as a bonus action instead of an action, and you can choose one speed, trait, or sense of a beast whose shape you can take. You gain that speed, trait, or sense, and you can switch it for another option available to you over the course of 1 minute. Your form--either normal or in your beast shape--adapts to the option you choose, for example, you might grow wings if you choose the flying speed of a giant owl. An option that relies on another of the beast's game statistics or actions, such as a lion's pounce, only works if you already possess the necessary statistic or action.

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