Lightning’s Strike
Starting when you choose this tradition at 3rd
level, you learn the shocking grasp cantrip.
Whenever you make an unarmed strike, you
can you use your reaction and spend 1 ki point to
empower your fist with lightning. An unarmed
strike made in this way has advantage on the
attack roll if the target is wearing armor made of
metal. The attack deals its normal damage and
you can cast shocking grasp as part of that attack,
using the attack roll of your unarmed strike for
the melee spell attack of your shocking grasp.
Rising Wind
Starting at 6th level, whenever you use Step of
the Wind you can briefly manifest clouds under
your feet, gaining a flying speed equal to your
walking speed until the end of your turn. If you
end this flight in the air, you fall unless
something else holds you aloft.
Thunderous Assault
Starting at 11th level, whenever you perform a
Stunning Strike with an unarmed strike, you can
empower your fist with a tremendous clap of
thunder that blasts back your foe. If the target
fails their saving throw against your Stunning
Strike, you can also push that creature up to 20
feet away from you in a straight line.
Storm Deflection
Starting at 11th level, whenever you take lightning
or thunder damage, you can use your reaction to
halve the damage taken. In addition, you can
deflect the energy at a creature you can see
within 30 feet of you. The target must succeed
on a Dexterity saving throw against your Ki save
DC or take the same amount of damage you
reduced with your reaction.
Ride The Lightning
Starting at 17th level, as an action, you may
spend 6 ki points to let loose a line of lightning
that is 60 feet long and 5 feet wide. Each creature
in the line must make a Dexterity saving throw
against your Ki save DC, taking 5d8 lightning
damage on a failed save, or half as much damage
on a successful one. You can then teleport to an
unoccupied space touched by the line. You can spend a number of additional ki points up to half
your monk level when you use this ability. You
can increase this ability’s damage by 1d8 per
additional ki point spent on it.
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