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Way of the Storm Fist

Lightning’s Strike

Starting when you choose this tradition at 3rd level, you learn the shocking grasp cantrip.   Whenever you make an unarmed strike, you can you use your reaction and spend 1 ki point to empower your fist with lightning. An unarmed strike made in this way has advantage on the attack roll if the target is wearing armor made of metal. The attack deals its normal damage and you can cast shocking grasp as part of that attack, using the attack roll of your unarmed strike for the melee spell attack of your shocking grasp.

Rising Wind

Starting at 6th level, whenever you use Step of the Wind you can briefly manifest clouds under your feet, gaining a flying speed equal to your walking speed until the end of your turn. If you end this flight in the air, you fall unless something else holds you aloft.

Thunderous Assault

Starting at 11th level, whenever you perform a Stunning Strike with an unarmed strike, you can empower your fist with a tremendous clap of thunder that blasts back your foe. If the target fails their saving throw against your Stunning Strike, you can also push that creature up to 20 feet away from you in a straight line.

Storm Deflection

Starting at 11th level, whenever you take lightning or thunder damage, you can use your reaction to halve the damage taken. In addition, you can deflect the energy at a creature you can see within 30 feet of you. The target must succeed on a Dexterity saving throw against your Ki save DC or take the same amount of damage you reduced with your reaction.

Ride The Lightning

Starting at 17th level, as an action, you may spend 6 ki points to let loose a line of lightning that is 60 feet long and 5 feet wide. Each creature in the line must make a Dexterity saving throw against your Ki save DC, taking 5d8 lightning damage on a failed save, or half as much damage on a successful one. You can then teleport to an unoccupied space touched by the line. You can spend a number of additional ki points up to half your monk level when you use this ability. You can increase this ability’s damage by 1d8 per additional ki point spent on it.

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