Carnivore's Grip
When you choose this tradition at 3rd level, you can combine claws and martial arts to rip enemies to shreds. You can deal slashing damage with unarmed strikes that use your claws if you couldn't already, and your claws have the status: slashing property. You can inflict status: slashing against any creature, and status: slashing that you inflict with your claws ignores resistance and immunity to necrotic damage.
In addition, when you damage a creature with your claws, you can use a bonus action to attempt to grapple that creature, using the attack roll's total in place of a Strength (Athletics) roll. If a target escapes the grapple, it takes slashing damage equal to your Dexterity modifier.
Prey on the Weak
Starting at 6th level, your hunter's senses allow you to pick out weakened and fleeing prey. You have advantage on Wisdom (Perception) checks, Wisdom (Survival) checks, and opportunity attacks against any creature that doesn't have all its hit points.
You also know which hostile creature that you can see has the fewest hit points remaining. You do not know the amount.
Death by a Thousand Cuts
Beginning at 11th level, every time during your turn that you inflict status: slashing on a creature, you deal twice as much necrotic damage as you did the last time you inflicted status: slashing on that creature.
Apex Predator
At 17th level, your martial skill and connection to your primal roots tranforms you into a whirlwind of claws and fangs. Whenever you use your Flurry of Blows, you can spend an extra ki point to make number of unarmed strikes equal to your Dexterity modifier, instead of two.
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