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Way of the Nomad

Strike Of A Dozen Paces

Starting when you choose this tradition at 3rd level, whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can teleport up to 20 feet to an unoccupied space you can see. If you teleport to a space that is within 5 feet of an enemy, you gain advantage on the next unarmed strike you make against that enemy until the end of your turn.

Path Of One Thousand Steps

Starting when you choose this tradition at 3rd level, you gain the ability to perfectly recall your steps. As a reaction when you are hit by an attack, you can spend 1 ki point to teleport to an unoccupied space that you occupied since the start of your last turn, and the attack misses you.   Once you use this feature, you can’t use it again until you finish a short or long rest.

Effortless Journey

Starting at 6th level, the flow of ki can mystically move your body without expending your energy.   Once on each of your turns, you can forfeit a number of feet of your movement to teleport up to half the number of feet you forfeited. You must teleport to an unoccupied space you can see. In addition, difficult terrain doesn't slow your group's overland travel.

Transposition

Starting at 11th level if you haven’t moved yet on your turn, as an action you can spend 4 ki points choose one creature you can see within 120 feet of you. The creature must make a Wisdom saving throw against your Ki save DC. On a failed save, you and that creature teleport, swapping places, and your speed is reduced to 0 until the beginning of your next turn. This ability fails and is wasted if either of you can’t fit in the destination space. Allies can choose to willingly fail this saving throw.

Nomad’s Caravan

Starting at 17th level, once during your turn when you teleport you may choose up to six allies you can see that are within 30 feet of you and spend 1 ki point for each ally to teleport the chosen allies along with you. Each ally appears within 5 feet of your destination space. If there isn’t an open space for all the targets to occupy at the arrival point, this ability fails and is wasted.

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