Strike Of A Dozen Paces
Starting when you choose this tradition at 3rd
level, whenever you hit a creature with one of the
attacks granted by your Flurry of Blows, you can
teleport up to 20 feet to an unoccupied space
you can see. If you teleport to a space that is
within 5 feet of an enemy, you gain advantage on
the next unarmed strike you make against that
enemy until the end of your turn.
Path Of One Thousand Steps
Starting when you choose this tradition at 3rd
level, you gain the ability to perfectly recall your
steps. As a reaction when you are hit by an
attack, you can spend 1 ki point to teleport to an
unoccupied space that you occupied since the
start of your last turn, and the attack misses you.
Once you use this feature, you can’t use it again
until you finish a short or long rest.
Effortless Journey
Starting at 6th level, the flow of ki can mystically
move your body without expending your energy.
Once on each of your turns, you can forfeit a
number of feet of your movement to teleport up
to half the number of feet you forfeited. You must
teleport to an unoccupied space you can see.
In addition, difficult terrain doesn't slow your
group's overland travel.
Transposition
Starting at 11th level if you haven’t moved yet on
your turn, as an action you can spend 4 ki points
choose one creature you can see within 120 feet
of you. The creature must make a Wisdom saving
throw against your Ki save DC. On a failed save,
you and that creature teleport, swapping places,
and your speed is reduced to 0 until the beginning
of your next turn. This ability fails and is wasted if
either of you can’t fit in the destination space. Allies
can choose to willingly fail this saving throw.
Nomad’s Caravan
Starting at 17th level, once during your turn
when you teleport you may choose up to six allies
you can see that are within 30 feet of you and
spend 1 ki point for each ally to teleport the
chosen allies along with you. Each ally appears
within 5 feet of your destination space. If there
isn’t an open space for all the targets to occupy at
the arrival point, this ability fails and is wasted.
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